Vermlek

Level 3 / Medium / demon

Level3
Armor Class16
Hit Points55
Perception+8
Speed25 feet, Burrow 15 feet
STR+3modifier
DEX+1modifier
CON+4modifier
INT+0modifier
WIS+1modifier
CHA+2modifier
Saving Throws

Fortitude +11, Reflex +8, Will +6

Skills

Acrobatics +8, Athletics +10, Deception +7, Stealth +8

Senses

Darkvision

Languages

Chthonian, Draconic, Empyrean

Weaknesses

Cold Iron 5, Holy 5, Sonic 5

Actions & Abilities

Bite

Attack +12

Damage: 2d8+3 Bludgeoning

Fist

Attack +12

Damage: 2d6+3 Bludgeoning

Longsword

Attack +12

Damage: 1d8+4 Slashing

Telepathy 100 feet

Passive

Recoil from Wasted Opportunities

Passive

Vermleks can't stand the sight of a good meal presented and then swiftly taken away. Whenever a creature within sight of the vermlek has its dying condition removed, the vermlek takes 1d6[mental] damage.

Abandon Body

2 actions

Requirements The vermlek is Inhabiting a Body
Effect The vermlek crawls out of the body they are inhabiting, devouring much of the body's remaining flesh and regaining 10[healing] Hit Points in the process. The corpse they leave behind is little more than a husk.

Inhabit Body

3 actions

Requirements The vermlek isn't already Inhabiting a Body
Effect The vermlek crawls into the body of an adjacent Medium humanoid that has been dead for no more than 1 week, consuming the bulk of the victim's skeleton and internal organs as they do so and cramming themself into the cavity. As long as they Inhabit a Body, the vermlek loses their bite attack, can wield weapons like a humanoid, gains a +3 circumstance bonus to AC, and gains a +3 circumstance bonus to Deception checks to the creature they are inhabiting.

Unsettling Movement

Passive

Whenever the vermlek Abandons a Body or Inhabits a Body, all creatures within 30 feet who can see the vermlek must succeed at a save or become Frightened 1. On a critical failure, the creature is frightened 1 and Sickened 1. Regardless of the result, creatures are immune to the same vermlek's unsettling movement for 24 hours.

Spellcasting

Divine Innate

DC 19

Creature Abilities

Recoil from Wasted Opportunities. Vermleks can't stand the sight of a good meal presented and then swiftly taken away. Whenever a creature within sight of the vermlek has its dying condition removed, the vermlek takes 1d6[mental] damage.

Abandon Body. Requirements The vermlek is Inhabiting a Body
Effect The vermlek crawls out of the body they are inhabiting, devouring much of the body's remaining flesh and regaining 10[healing] Hit Points in the process. The corpse they leave behind is little more than a husk.

Inhabit Body. Requirements The vermlek isn't already Inhabiting a Body
Effect The vermlek crawls into the body of an adjacent Medium humanoid that has been dead for no more than 1 week, consuming the bulk of the victim's skeleton and internal organs as they do so and cramming themself into the cavity. As long as they Inhabit a Body, the vermlek loses their bite attack, can wield weapons like a humanoid, gains a +3 circumstance bonus to AC, and gains a +3 circumstance bonus to Deception checks to the creature they are inhabiting.

Unsettling Movement. Whenever the vermlek Abandons a Body or Inhabits a Body, all creatures within 30 feet who can see the vermlek must succeed at a save or become Frightened 1. On a critical failure, the creature is frightened 1 and Sickened 1. Regardless of the result, creatures are immune to the same vermlek's unsettling movement for 24 hours.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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