Brimorak

Level 5 / Medium / demon

Level5
Armor Class22
Hit Points80
Perception+12
Speed30 feet
STR+4modifier
DEX+3modifier
CON+4modifier
INT+1modifier
WIS+1modifier
CHA+2modifier
Saving Throws

Fortitude +15, Reflex +12, Will +10

Skills

Acrobatics +12, Deception +11, Religion +10, Stealth +12

Senses

Darkvision

Languages

Chthonian, Draconic, Empyrean, Pyric

Immunities

Fire

Weaknesses

Cold Iron 5, Holy 5

Actions & Abilities

Flaming Sword

Attack +15

Damage: 2d8+4 Slashing, 1d6 Fire

Hoof

Attack +15

Damage: 2d4+4 Bludgeoning, 1d6 Fire

Telepathy 60 feet

Passive

Extinguishing Aversion

Passive

Dousing a brimorak with water, either ordinary water or from a water effect, causes no physical harm to the fiend but deals 3d6[mental] damage. Fully immersing the brimorak in water deals 5d6[mental] damage per round.

Smoke Vision

Passive

Smoke doesn't impair a brimorak's vision; they ignore the condition from smoke.

Boiling Blood

Passive

Each time an adjacent creature deals slashing or piercing damage to the brimorak, the attacker is sprayed with the brimorak's boiling blood, which deals 2d4[fire] damage ( save).

Flaming Weapon

Passive

A brimorak's hooves and any weapon they wield burst into flame. They can also Interact to create a sword of fire and steel, which dissolves if it leaves their grip.

Frothing Spew

2 actions

The brimorak spits their boiling blood in a that deals 6d6[fire|options:area-damage] damage (). Creatures that fail the save also fall as they slip in the greasy blood.

The brimorak can't use Frothing Spew again for {1d4 rounds}.

Fume

2 actions

Frequency once per minute

Effect The brimorak emits a cloud of thick black smoke in a adjacent to them. The cloud remains for 1 minute. All creatures within the smoke become , and all creatures outside the smoke become concealed to creatures within it.

A creature that enters or begins its turn within the smoke it must succeed at a save or become Sickened 1 (Sickened 2 on a critical failure).

Spellcasting

Divine Innate

DC 21

Creature Abilities

Extinguishing Aversion. Dousing a brimorak with water, either ordinary water or from a water effect, causes no physical harm to the fiend but deals 3d6[mental] damage. Fully immersing the brimorak in water deals 5d6[mental] damage per round.

Smoke Vision. Smoke doesn't impair a brimorak's vision; they ignore the condition from smoke.

Boiling Blood. Each time an adjacent creature deals slashing or piercing damage to the brimorak, the attacker is sprayed with the brimorak's boiling blood, which deals 2d4[fire] damage ( save).

Flaming Weapon. A brimorak's hooves and any weapon they wield burst into flame. They can also Interact to create a sword of fire and steel, which dissolves if it leaves their grip.

Frothing Spew. The brimorak spits their boiling blood in a that deals 6d6[fire|options:area-damage] damage (). Creatures that fail the save also fall as they slip in the greasy blood.

The brimorak can't use Frothing Spew again for {1d4 rounds}.

Fume. Frequency once per minute

Effect The brimorak emits a cloud of thick black smoke in a adjacent to them. The cloud remains for 1 minute. All creatures within the smoke become , and all creatures outside the smoke become concealed to creatures within it.

A creature that enters or begins its turn within the smoke it must succeed at a save or become Sickened 1 (Sickened 2 on a critical failure).

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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