Vloriak

Level 5 / Medium / demon

Level5
Armor Class21
Hit Points90
Perception+13
Speed25 feet
STR+4modifier
DEX+2modifier
CON+4modifier
INT-1modifier
WIS+4modifier
CHA+3modifier
Saving Throws

Fortitude +15, Reflex +11, Will +13

Skills

Athletics +13, Intimidation +12

Senses

Darkvision

Languages

Chthonian, Common

Resistances

Acid 5

Weaknesses

Cold Iron 5, Holy 5

Actions & Abilities

Claw

Attack +15

Damage: 2d6+6 Slashing, 1d6 Spirit

Tongue

Attack +15

Damage: 1d6 Spirit, 2d6 Acid

Telepathy 100 feet

Passive

+1 Status to All Saves vs. Magic

Passive

Restoration Vulnerability

Passive

A vloriak feels agonizing pain when a creature or object recovers from a debilitating effect in their proximity. The first time in a round in which a creature that is within sight of the demon reduces the value of their clumsy, enfeebled, sickened, or stupefied condition, the demon takes 3d6[mental] damage and cannot Lick Rust on their next turn.

Lick Rust

1 action

Requirements The vloriak rusted a metal item with its tongue this turn
Effect The vloriak attempts a tongue Strike on the same target it just attacked. If it hits, it deals no damage as it licks away the rust and heals 2d6[healing] Hit Points (or 4d6[healing] Hit Points if the Strike was a critical hit). It can't Lick Rust on its next turn.

Rust

Passive

A vloriak's saliva causes metal to rust rapidly. If it succeeds at a tongue Strike or attempt, the vloriak deals 2d6[untyped] damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. If the vloriak hits an unattended metal item, the item takes this damage automatically. If a creature uses the Shield Block reaction with a metal shield against a tongue attack, the shield is automatically broken, but no other item is rusted on that attack.

Spew Rusted Shards

2 actions

The vloriak spews a of acid and rusted metal. Creatures in the area take 3d6[acid,3d6[piercing]|options:area-damage]{3d6 acid and 3d6 piercing} damage ( save). A creature that takes any piercing damage is exposed to tetanus. The vloriak can't Spew Rusted Shards for {1d4 rounds}.

Tetanus

Passive

An infection introduced through open wounds, tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death.

Saving Throw

Onset 10 days

Stage 1 Clumsy 1 (1 week)

Stage 2 Clumsy 2 and can't speak (1 day)

Stage 3 with spasms (1 day)

Stage 4 death

Spellcasting

Divine Innate

DC 22

Creature Abilities

Restoration Vulnerability. A vloriak feels agonizing pain when a creature or object recovers from a debilitating effect in their proximity. The first time in a round in which a creature that is within sight of the demon reduces the value of their clumsy, enfeebled, sickened, or stupefied condition, the demon takes 3d6[mental] damage and cannot Lick Rust on their next turn.

Lick Rust. Requirements The vloriak rusted a metal item with its tongue this turn
Effect The vloriak attempts a tongue Strike on the same target it just attacked. If it hits, it deals no damage as it licks away the rust and heals 2d6[healing] Hit Points (or 4d6[healing] Hit Points if the Strike was a critical hit). It can't Lick Rust on its next turn.

Rust. A vloriak's saliva causes metal to rust rapidly. If it succeeds at a tongue Strike or attempt, the vloriak deals 2d6[untyped] damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. If the vloriak hits an unattended metal item, the item takes this damage automatically. If a creature uses the Shield Block reaction with a metal shield against a tongue attack, the shield is automatically broken, but no other item is rusted on that attack.

Spew Rusted Shards. The vloriak spews a of acid and rusted metal. Creatures in the area take 3d6[acid,3d6[piercing]|options:area-damage]{3d6 acid and 3d6 piercing} damage ( save). A creature that takes any piercing damage is exposed to tetanus. The vloriak can't Spew Rusted Shards for {1d4 rounds}.

Tetanus. An infection introduced through open wounds, tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death.

Saving Throw

Onset 10 days

Stage 1 Clumsy 1 (1 week)

Stage 2 Clumsy 2 and can't speak (1 day)

Stage 3 with spasms (1 day)

Stage 4 death

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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