Fortitude +9, Reflex +12, Will +6
Acrobatics +11, Deception +9, Stealth +9, Survival +8
Darkvision
Common, Daemonic
Cold, Death Effects
Holy 5
Actions & Abilities
Jaws
Damage: 1d8+4 Piercing, 1d6 Cold
Claw
Damage: 1d6+4 Slashing, 1d6 Cold
Telepathy 100 feet
+1 Status to All Saves vs. Magic
Steal Bearings
Trigger A creature within 30 feet Strides
Effect The lacridaemon attempts to redirect the triggering creature so it eventually becomes as lost as the lacridaemon. The triggering creature attempts a save. Regardless of the result, the creature becomes temporarily immune to all attempts to Steal Bearings for 1 minute.
Success The creature is unaffected.
Failure The creature treats all squares as difficult terrain for its Stride.
Critical Failure As failure, except that the lacridaemon determines where the target moves during the Stride, though it can't move it into hazardous terrain or a place it can't stand.
Weeping Aura
60 feet. The sounds of crying constantly surround a lacridaemon. A creature that first enters the area must attempt a save as the sounds cause major disorientation. On a failure, the creature takes a -2 status penalty to Survival checks to Sense Direction (-4 on a critical failure) for 1 day. After attempting the save, the creature is temporarily immune to the lacridaemon's weeping aura for 1 day. The penalties from multiple weeping auras can increase up to a cumulative total of -10.
Lacridaemon Venom
Saving Throw
Maximum Duration 6 rounds
Stage 1 1d4[poison] damage (1 round)
Stage 2 1d6[poison] damage and Stupefied 1 (1 round)
Stage 3 1d8[poison] damage, , and stupefied 1 (1 round)
Venomous Spray
The lacridaemon's begins to weep, spraying its venom-filled tears at all creatures within 30 feet. The creatures are immediately exposed to lacridaemon venom. Other lacridaemons are immune to this venom.
Spellcasting
DC 17
Creature Abilities
Steal Bearings. Trigger A creature within 30 feet Strides
Effect The lacridaemon attempts to redirect the triggering creature so it eventually becomes as lost as the lacridaemon. The triggering creature attempts a save. Regardless of the result, the creature becomes temporarily immune to all attempts to Steal Bearings for 1 minute.
Success The creature is unaffected.
Failure The creature treats all squares as difficult terrain for its Stride.
Critical Failure As failure, except that the lacridaemon determines where the target moves during the Stride, though it can't move it into hazardous terrain or a place it can't stand.
Weeping Aura. 60 feet. The sounds of crying constantly surround a lacridaemon. A creature that first enters the area must attempt a save as the sounds cause major disorientation. On a failure, the creature takes a -2 status penalty to Survival checks to Sense Direction (-4 on a critical failure) for 1 day. After attempting the save, the creature is temporarily immune to the lacridaemon's weeping aura for 1 day. The penalties from multiple weeping auras can increase up to a cumulative total of -10.
Lacridaemon Venom. Saving Throw
Maximum Duration 6 rounds
Stage 1 1d4[poison] damage (1 round)
Stage 2 1d6[poison] damage and Stupefied 1 (1 round)
Stage 3 1d8[poison] damage, , and stupefied 1 (1 round)
Venomous Spray. The lacridaemon's begins to weep, spraying its venom-filled tears at all creatures within 30 feet. The creatures are immediately exposed to lacridaemon venom. Other lacridaemons are immune to this venom.
Source, license, and attribution
Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.