Swordkeeper

Level 10 / Large / construct

Level10
Armor Class29
Hit Points245
Perception+20
Speed20 feet
STR+7modifier
DEX+5modifier
CON+5modifier
INT-5modifier
WIS+2modifier
CHA-5modifier
Saving Throws

Fortitude +21, Reflex +19, Will +14

Skills

Acrobatics +21, Athletics +23

Actions & Abilities

Echoblade

Attack +23

Damage: 2d8+13 Slashing, 1d8 Force

Echoblade

Attack +23

Damage: 2d8+13 Slashing, 1d8 Force

Fist

Attack +23

Damage: 2d8+13 Bludgeoning

Central Weapon

Passive

A swordkeeper's torso houses a single weapon of a level no higher than the swordkeeper. While the swordkeeper is operational, the chamber requires four successful DC 32 Thievery checks to to open; on a critical failure, magical backlash deals 6d6[force] damage ( save) to the creature attempting the check.

If the swordkeeper is , , , or , both DCs are reduced by 2.

If the weapon is removed, the swordkeeper's echoblades vanish.

Reactive Strike

Reaction

Colossal Echo

2 actions

Requirements The swordkeeper has a central weapon
Effect The swordkeeper projects a massive echoblade held in all four hands, dealing 9d8[force|options:area-damage] damage to all creatures in a ( save). It can't use Colossal Echo again for {1d4 rounds}.

Echoblade Flurry

1 action

Frequency once per round
Effect The swordkeeper makes two melee echoblade Strikes. If both Strikes hit the same creature, combine their damage for the purpose of resistances and weakness. Apply the swordkeeper's multiple attack penalty normally.

Project Echoblade

Free action

Requirements The swordkeeper has a central weapon
Effect The swordkeeper projects an echoblade-a force copy of its central weapon that deals an additional 1d8[force] damage and gains thrown 30 feet. Echoblades inherit the weapon damage dice, weapon traits, and runes of the central weapon but no other abilities or activations. The swordkeeper gains access to their critical specialization effects. The swordkeeper can have up to four echoblades at once; unattended echoblades vanish at the end of the swordkeeper's turn.

Raise Guard

1 action

Effect The swordkeeper raises an echoblade to protect itself, gaining a +2 circumstance bonus to AC until the start of its next turn.

Creature Abilities

Central Weapon. A swordkeeper's torso houses a single weapon of a level no higher than the swordkeeper. While the swordkeeper is operational, the chamber requires four successful DC 32 Thievery checks to to open; on a critical failure, magical backlash deals 6d6[force] damage ( save) to the creature attempting the check.

If the swordkeeper is , , , or , both DCs are reduced by 2.

If the weapon is removed, the swordkeeper's echoblades vanish.

Colossal Echo. Requirements The swordkeeper has a central weapon
Effect The swordkeeper projects a massive echoblade held in all four hands, dealing 9d8[force|options:area-damage] damage to all creatures in a ( save). It can't use Colossal Echo again for {1d4 rounds}.

Echoblade Flurry. Frequency once per round
Effect The swordkeeper makes two melee echoblade Strikes. If both Strikes hit the same creature, combine their damage for the purpose of resistances and weakness. Apply the swordkeeper's multiple attack penalty normally.

Project Echoblade. Requirements The swordkeeper has a central weapon
Effect The swordkeeper projects an echoblade-a force copy of its central weapon that deals an additional 1d8[force] damage and gains thrown 30 feet. Echoblades inherit the weapon damage dice, weapon traits, and runes of the central weapon but no other abilities or activations. The swordkeeper gains access to their critical specialization effects. The swordkeeper can have up to four echoblades at once; unattended echoblades vanish at the end of the swordkeeper's turn.

Raise Guard. Effect The swordkeeper raises an echoblade to protect itself, gaining a +2 circumstance bonus to AC until the start of its next turn.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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