Clay Effigy

Level 10 / Large / construct

Level10
Armor Class29
Hit Points175
Perception+16
Speed20 feet
STR+6modifier
DEX-1modifier
CON+6modifier
INT-5modifier
WIS+0modifier
CHA-5modifier
Saving Throws

Fortitude +23, Reflex +16, Will +17

Skills

Athletics +24

Senses

Darkvision

Resistances

Physical 10 except Adamantine, Spells 10 except Cold, Earth, Water

Actions & Abilities

Fist

Attack +24

Damage: 2d6 Spirit, 2d10+6 Bludgeoning

Sacred Art

Passive

The creator of a clay effigy can dedicate the effigy to a deity while constructing it. If the deity allows a divine sanctification, the effigy is sanctified to that deity, gaining the holy or unholy trait as appropriate.

Effigy's Curse

Passive

When a creature damages the clay effigy, it must succeed at a save or be afflicted with the effigy's curse. The accursed becomes when it carries part of the effigy or any item the effigy was assigned to guard.

This fatigue can't be removed until the creature has given up such items for at least 24 hours.

Cast Out

2 actions

A of spiritual energy pushes against intruders, as though trying to drive their souls away. Each creature in the area takes 8d6[spirit|options:area-damage] damage depending on a save.

The clay effigy can't Cast Out again for {1d4 rounds}.

Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and 3d6[persistent,spirit] damage. The persistent damage ends if the creature moves over 60 feet from the clay effigy or the effigy is destroyed.

Critical Failure As failure, except the persistent damage is increased to 6d6[persistent,spirit].

Heavy Stride

2 actions

The clay effigy Strides and can move through the spaces of Medium and smaller creatures. Each creature it moves through must succeed at a save or be knocked .

Creature Abilities

Sacred Art. The creator of a clay effigy can dedicate the effigy to a deity while constructing it. If the deity allows a divine sanctification, the effigy is sanctified to that deity, gaining the holy or unholy trait as appropriate.

Effigy's Curse. When a creature damages the clay effigy, it must succeed at a save or be afflicted with the effigy's curse. The accursed becomes when it carries part of the effigy or any item the effigy was assigned to guard.

This fatigue can't be removed until the creature has given up such items for at least 24 hours.

Cast Out. A of spiritual energy pushes against intruders, as though trying to drive their souls away. Each creature in the area takes 8d6[spirit|options:area-damage] damage depending on a save.

The clay effigy can't Cast Out again for {1d4 rounds}.

Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and 3d6[persistent,spirit] damage. The persistent damage ends if the creature moves over 60 feet from the clay effigy or the effigy is destroyed.

Critical Failure As failure, except the persistent damage is increased to 6d6[persistent,spirit].

Heavy Stride. The clay effigy Strides and can move through the spaces of Medium and smaller creatures. Each creature it moves through must succeed at a save or be knocked .

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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