Shemhazian

Level 16 / Grg / demon

Level16
Armor Class39
Hit Points350
Perception+30
Speed35 feet, Climb 20 feet, Fly 35 feet
STR+9modifier
DEX+5modifier
CON+7modifier
INT+0modifier
WIS+6modifier
CHA+3modifier
Saving Throws

Fortitude +32, Reflex +26, Will +27

Skills

Athletics +31, Deception +25, Intimidation +27, Medicine +28, Religion +30

Senses

Darkvision, Scent 60 feet Imprecise, Truesight 60 feet Precise

Languages

Chthonian, Draconic, Empyrean

Weaknesses

Cold Iron 15, Holy 15

Actions & Abilities

Jaws

Attack +33

Damage: 3d12+17 Piercing

Claw

Attack +33

Damage: 3d8+17 Slashing

Pincer

Attack +33

Damage: 3d8+17 Bludgeoning

Tail

Attack +33

Damage: 3d6+17 Slashing

Telepathy 100 feet

Passive

Constant Spells

Passive

+1 Status to All Saves vs. Magic

Passive

Paralyzing Gaze

Passive

30 feet.

A non-demon creature that ends its turn in the aura must attempt a save. If it fails, it's Slowed 1 for 1 round, and if it critically fails, it is for 1 round.

Succor Vulnerability

Passive

A shemhazian's mutilation is a part of them, and they can't bear to see it reversed. The first time each round that a creature heals from damage the shemhazian dealt on their last turn, the demon takes 3d6[mental] damage.

Tail Whip

Reaction

Trigger A creature within reach of the shemhazian's tail leaves a square during a move action it's using

Effect The shemhazian attempts to the triggering creature. On a success, the creature also takes damage as if the shemhazian had hit with a tail Strike, and if the creature was flying, it falls 30 feet.

Enfeebling Bite

Passive

If the shemhazian's jaws Strike damages a creature, the target is Enfeebled 3 for 24 hours. The target can attempt a save to reduce this to Enfeebled 1 (or be unaffected on a critical success).

Focused Gaze

1 action

The shemhazian focuses their gaze on a non-demon creature they can see within 30 feet. If that creature isn't already by the shemhazian's paralyzing gaze, it must attempt a save against the shemhazian's paralyzing gaze. If that creature is slowed, it must succeed at a save or be for 1 round.

A shemhazian can't use this ability against the same creature more than once per round.

Rend

1 action

Claw

Improved Grab

Free action

Spellcasting

Divine Innate

DC 37

Creature Abilities

Paralyzing Gaze. 30 feet.

A non-demon creature that ends its turn in the aura must attempt a save. If it fails, it's Slowed 1 for 1 round, and if it critically fails, it is for 1 round.

Succor Vulnerability. A shemhazian's mutilation is a part of them, and they can't bear to see it reversed. The first time each round that a creature heals from damage the shemhazian dealt on their last turn, the demon takes 3d6[mental] damage.

Tail Whip. Trigger A creature within reach of the shemhazian's tail leaves a square during a move action it's using

Effect The shemhazian attempts to the triggering creature. On a success, the creature also takes damage as if the shemhazian had hit with a tail Strike, and if the creature was flying, it falls 30 feet.

Enfeebling Bite. If the shemhazian's jaws Strike damages a creature, the target is Enfeebled 3 for 24 hours. The target can attempt a save to reduce this to Enfeebled 1 (or be unaffected on a critical success).

Focused Gaze. The shemhazian focuses their gaze on a non-demon creature they can see within 30 feet. If that creature isn't already by the shemhazian's paralyzing gaze, it must attempt a save against the shemhazian's paralyzing gaze. If that creature is slowed, it must succeed at a save or be for 1 round.

A shemhazian can't use this ability against the same creature more than once per round.

Rend. Claw

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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