Fortitude +33, Reflex +26, Will +28
Arcana +28, Athletics +32, Crafting +28, Intimidation +28, Society +27
Low Light Vision
Common, Jotun, Petran
Fire
Actions & Abilities
Greatsword
Damage: 3d12+17 Slashing
Longspear
Damage: 2d8+17 Piercing
Fist
Damage: 3d8+17 Bludgeoning
Constant Spells
Reactive Strike (Special)
The rune giant gains an additional reaction at the beginning of each of their turns that they can use only for a Reactive Strike.
Command Giants
When a rune giant casts a mental spell against another giant, the DC is 39, rather than 35
Demand
When a rune giant casts their innate spell, they can also cast on the target.
Flashing Runes
Trigger The rune giant uses an arcane ability or casts an arcane spell
Effect The runes on the giant's body flash with magical energy. Each creature within a must attempt a save.
Critical Success The creature is unaffected.
Success The creature is for 1 round.
Failure The creature is for 1 round.
Invoke Rune
The rune giant invokes one of the runes on their body, causing the rune to spray forth a of sparks that deals 6d12[electricity|options:area-damage] damage to all creatures in the cone ( save).
The giant can't use Invoke Rune again for {1d4 rounds}.
A glowing copy of the invoked rune appears on a single weapon the giant holds, granting the weapon one effect listed below of the giant's choice. The effect on the weapon lasts for 1 minute. If the giant places a new rune on a weapon, any previously placed rune immediately vanishes, ending its effect.
- Rune of Destruction The weapon gains the deadly trait with three weapon damage dice of the same die size as for the base weapon, and a creature hit with the weapon is Drained 1 unless it succeeds at a save.
- Rune of Flames The weapon deals an additional 3d6[fire] damage on all attacks.
- Rune of Smiting When the weapon hits, the giant can Push the target back 10 feet, or 20 feet on a critical hit.
- Rune of Space During the rune giant's turn, the weapon's reach is increased to 60 feet.
Wide Swing
The rune giant makes a single greatsword Strike and compares the attack roll result to the ACs of up to two foes within their reach. This counts as two attacks for the giant's multiple attack penalty.
Spellcasting
DC 35
Creature Abilities
Reactive Strike (Special). The rune giant gains an additional reaction at the beginning of each of their turns that they can use only for a Reactive Strike.
Command Giants. When a rune giant casts a mental spell against another giant, the DC is 39, rather than 35
Demand. When a rune giant casts their innate spell, they can also cast on the target.
Flashing Runes. Trigger The rune giant uses an arcane ability or casts an arcane spell
Effect The runes on the giant's body flash with magical energy. Each creature within a must attempt a save.
Critical Success The creature is unaffected.
Success The creature is for 1 round.
Failure The creature is for 1 round.
Invoke Rune. The rune giant invokes one of the runes on their body, causing the rune to spray forth a of sparks that deals 6d12[electricity|options:area-damage] damage to all creatures in the cone ( save).
The giant can't use Invoke Rune again for {1d4 rounds}.
A glowing copy of the invoked rune appears on a single weapon the giant holds, granting the weapon one effect listed below of the giant's choice. The effect on the weapon lasts for 1 minute. If the giant places a new rune on a weapon, any previously placed rune immediately vanishes, ending its effect.
- Rune of Destruction The weapon gains the deadly trait with three weapon damage dice of the same die size as for the base weapon, and a creature hit with the weapon is Drained 1 unless it succeeds at a save.
- Rune of Flames The weapon deals an additional 3d6[fire] damage on all attacks.
- Rune of Smiting When the weapon hits, the giant can Push the target back 10 feet, or 20 feet on a critical hit.
- Rune of Space During the rune giant's turn, the weapon's reach is increased to 60 feet.
Wide Swing. The rune giant makes a single greatsword Strike and compares the attack roll result to the ACs of up to two foes within their reach. This counts as two attacks for the giant's multiple attack penalty.
Source, license, and attribution
Source: Pathfinder Monster Core (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.