Warsworn

Level 16 / Grg / undead

Level16
Armor Class37
Hit Points350
Perception+27
Speed30 feet
STR+9modifier
DEX+5modifier
CON+7modifier
INT-1modifier
WIS+5modifier
CHA+5modifier
Saving Throws

Fortitude +29, Reflex +25, Will +27

Skills

Athletics +33

Senses

Darkvision

Languages

Common

Immunities

Death Effects, Disease, Paralyzed, Poison, Unconscious, Bleed

Actions & Abilities

Corpse Wave

Attack +32

Damage: 4d12+9 Bludgeoning

Animated Weapon

Attack +30

Damage: 4d4+9 Bludgeoning

Scrap Ball

Attack +28

Damage: 4d12+9 Bludgeoning

+1 Status to All Saves vs. Vitality

Passive

Frightful Presence

Passive

100 feet.

Reactive Strike

Reaction

Void Healing

Passive

Absorb

Free action

Trigger The warsworn moves into a dying creature's space;

Effect The warsworn absorbs the dying creature into itself, instantly killing the creature and healing the warsworn for a number of Hit Points equal to the creature's level. As long as the warsworn still exists, absorbed creatures can't be resurrected except by or a similarly powerful effect.

Animated Weapons

Passive

100 feet.

The warsworn automatically controls unattended weapons in the aura, which levitate around the warsworn. The warsworn can telekinetically wield these weapons to make melee Strikes with a reach of 100 feet. These strikes deal four of the weapon's damage dice +9 and use the weapon's damage type.

Energy Drain

Passive

When a warsworn hits with a corpse wave Strike or damages a creature with Trample, the target must succeed at a save or become Drained 2 and Doomed 1. On a critical success, the target becomes temporarily immune to the warsworn's energy drain for 24 hours.

Plummet

Passive

A creature hit by a warsworn's scrap ball Strike must attempt a save. On a failure, the target falls ; if the target was airborne, it falls up to 120 feet, taking damage from the fall and landing prone if the descent brings it to the ground. On a critical failure, the target is also held under a pile of scrap ().

Trample

3 actions

Huge or smaller, corpse wave,

Creature Abilities

Frightful Presence. 100 feet.

Absorb. Trigger The warsworn moves into a dying creature's space;

Effect The warsworn absorbs the dying creature into itself, instantly killing the creature and healing the warsworn for a number of Hit Points equal to the creature's level. As long as the warsworn still exists, absorbed creatures can't be resurrected except by or a similarly powerful effect.

Animated Weapons. 100 feet.

The warsworn automatically controls unattended weapons in the aura, which levitate around the warsworn. The warsworn can telekinetically wield these weapons to make melee Strikes with a reach of 100 feet. These strikes deal four of the weapon's damage dice +9 and use the weapon's damage type.

Energy Drain. When a warsworn hits with a corpse wave Strike or damages a creature with Trample, the target must succeed at a save or become Drained 2 and Doomed 1. On a critical success, the target becomes temporarily immune to the warsworn's energy drain for 24 hours.

Plummet. A creature hit by a warsworn's scrap ball Strike must attempt a save. On a failure, the target falls ; if the target was airborne, it falls up to 120 feet, taking damage from the fall and landing prone if the descent brings it to the ground. On a critical failure, the target is also held under a pile of scrap ().

Trample. Huge or smaller, corpse wave,

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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