Rusalka

Level 12 / Medium / aquatic

Level12
Armor Class33
Hit Points230
Perception+22
Speed25 feet, Swim 50 feet
STR+4modifier
DEX+5modifier
CON+3modifier
INT+1modifier
WIS+3modifier
CHA+7modifier
Saving Throws

Fortitude +21, Reflex +25, Will +21

Skills

Acrobatics +21, Athletics +24, Deception +25, Diplomacy +21, Nature +21, Performance +23, Stealth +25

Senses

Low Light Vision

Languages

Common, Fey

Resistances

Fire 10

Weaknesses

Cold Iron 15

Actions & Abilities

Tresses

Attack +24

Damage: 3d8+10 Bludgeoning

Constant Spells

Passive

Blurred Form

Passive

A rusalka is while underwater.

Beckoning Call

1 action

The rusalka cries out a compelling invitation. Each non-fey creature within a must attempt a save. The effect lasts for 1 round, but if the rusalka uses Beckoning Call again on subsequent rounds, the duration extends by 1 round for all affected creatures. Once a creature succeeds at any save against Beckoning Call, that creature is temporarily immune for 24 hours.

Success The creature is unaffected.

Failure The creature is and must spend each of its actions to move closer to the rusalka, avoiding obvious dangers. If a beckoned creature is adjacent to the rusalka, it stays still and doesn't act. If attacked by the rusalka, the creature is freed from captivation at the end of the rusalka's turn.

Critical Failure As failure, but if attacked by the rusalka, the creature can attempt a new save only at the start of its next turn, rather than being freed at the end of the rusalka's turn.

Constrict

1 action

(2d8+10)[bludgeoning],

Entangling Tresses

Passive

A rusalka can have up to eight creatures grabbed within their tresses at a time.

Flowing Hair

1 action

The rusalka attempts an check against the Fortitude DC of each creature they have or by their tresses. The rusalka moves each creature they succeed against up to 10 feet and each creature they critically succeed against up to 20 feet. This movement must all be within reach of its tresses.

Shameful Touch

1 action

The rusalka touches a creature within 5 feet using their hand, stirring up memories of regret and shame. The target must attempt a save.
Critical Success The target is unaffected.

Success The target is Sickened 1.

Failure The creature is sickened 1 and Stunned 1.

Critical Failure The creature is sickened 1, stunned 1, and it must use its first action on its next turn to Strike itself, automatically hitting.

Improved Grab

Free action

Spellcasting

Primal Innate

DC 35

Creature Abilities

Blurred Form. A rusalka is while underwater.

Beckoning Call. The rusalka cries out a compelling invitation. Each non-fey creature within a must attempt a save. The effect lasts for 1 round, but if the rusalka uses Beckoning Call again on subsequent rounds, the duration extends by 1 round for all affected creatures. Once a creature succeeds at any save against Beckoning Call, that creature is temporarily immune for 24 hours.

Success The creature is unaffected.

Failure The creature is and must spend each of its actions to move closer to the rusalka, avoiding obvious dangers. If a beckoned creature is adjacent to the rusalka, it stays still and doesn't act. If attacked by the rusalka, the creature is freed from captivation at the end of the rusalka's turn.

Critical Failure As failure, but if attacked by the rusalka, the creature can attempt a new save only at the start of its next turn, rather than being freed at the end of the rusalka's turn.

Constrict. (2d8+10)[bludgeoning],

Entangling Tresses. A rusalka can have up to eight creatures grabbed within their tresses at a time.

Flowing Hair. The rusalka attempts an check against the Fortitude DC of each creature they have or by their tresses. The rusalka moves each creature they succeed against up to 10 feet and each creature they critically succeed against up to 20 feet. This movement must all be within reach of its tresses.

Shameful Touch. The rusalka touches a creature within 5 feet using their hand, stirring up memories of regret and shame. The target must attempt a save.
Critical Success The target is unaffected.

Success The target is Sickened 1.

Failure The creature is sickened 1 and Stunned 1.

Critical Failure The creature is sickened 1, stunned 1, and it must use its first action on its next turn to Strike itself, automatically hitting.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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