Shining Child

Level 12 / Medium / astral

Level12
Armor Class33
Hit Points215
Perception+23
Speed30 feet, Fly 50 feet
STR+2modifier
DEX+5modifier
CON+6modifier
INT+2modifier
WIS+5modifier
CHA+7modifier
Saving Throws

Fortitude +22, Reflex +19, Will +19

Skills

Arcana +18, Deception +23, Diplomacy +21, Intimidation +21, Occultism +18

Senses

Darkvision

Languages

Aklo

Immunities

Blinded, Dazzled, Fire

Actions & Abilities

Fist

Attack +25

Damage: 3d4+5 Bludgeoning, 4d6 Fire, 2d4 Fire

Fire Ray

Attack +25

Damage: 3d10+3 Fire

2d10[vitality] damage if the target is undead

Telepathy 120 feet

Passive

Radiance Dependence

Passive

The shining child is while in areas of darkness.

Blinding Aura

Passive

60 feet.

The shining child sheds bright light. Any creature that starts its turn in the aura must succeed at a save. If it fails, it is for 1 minute, and if it critically fails, it's permanently blinded. A creature that succeeds at its save is temporarily immune to this effect for 24 hours.

Overwhelming Light

Reaction

Trigger The shining child enters an area of magical darkness or begins its turn in an area of magical darkness

Effect The shining child attempts to counteract the magical darkness (counteract rank 7, counteract modifier {+23}).

Spellcasting

Occult Innate

DC 33

Creature Abilities

Fire Ray. 2d10[vitality] damage if the target is undead

Radiance Dependence. The shining child is while in areas of darkness.

Blinding Aura. 60 feet.

The shining child sheds bright light. Any creature that starts its turn in the aura must succeed at a save. If it fails, it is for 1 minute, and if it critically fails, it's permanently blinded. A creature that succeeds at its save is temporarily immune to this effect for 24 hours.

Overwhelming Light. Trigger The shining child enters an area of magical darkness or begins its turn in an area of magical darkness

Effect The shining child attempts to counteract the magical darkness (counteract rank 7, counteract modifier {+23}).

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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