Larabay

Level 11 / Medium / fey

Level11
Armor Class30
Hit Points175
Perception+22
Speed30 feet, Fly 35 feet
STR+2modifier
DEX+6modifier
CON+3modifier
INT+4modifier
WIS+4modifier
CHA+7modifier
Saving Throws

Fortitude +18, Reflex +24, Will +21

Skills

Acrobatics +23, Athletics +17, Deception +24, Diplomacy +22, Nature +19, Performance +22, Thievery +23

Senses

Low Light Vision

Languages

Common, Fey, Thalassic

Weaknesses

Cold Iron 10

Actions & Abilities

Rapier

Attack +23

Damage: 2d6+12 Piercing

Befuddling Gaze

Attack +22

Damage: 2d8+10 Mental

At-Will Spells

Passive

Befuddling Visions

Passive

The larabay's gaze creates disorientation and confusion. A creature hit by befuddling gaze must attempt a Will save.
Critical Success The target is unaffected and temporarily immune to befuddling visions for 1 minute.

Success The target is unaffected.

Failure The target becomes clumsy and for 1 round.

Critical Failure The target becomes for 1 round, and clumsy and dazzled for 1 round afterward.

Change Shape

1 action

The larabay can take on the appearance of a specific Medium or Small humanoid. This removes their fly Speed but doesn't change the attack and damage modifiers with their Strikes.

Mischief

1 action

Requirements The larabay's last action was a successful rapier Strike
Effect The larabay attempts to the creature they hit. They gain a +4 status bonus to the Athletics check. This attempt neither applies nor counts toward the larabay's multiple attack penalty.

Rainbow Flight

2 actions

The larabay Flies up to its fly Speed, creating a stunning rainbow in its wake. This movement doesn't provoke reactions. Any creature adjacent to the larabay at any point during this movement must attempt a saving throw to resist staring at the magnificent rainbow. The larabay cannot use Rainbow Flight again for {1d4 rounds}.
Critical Success The target is unaffected.

Success The target is for 1 round.

Failure The target is dazzled for 1 round and Slowed 1.

Critical Failure The target is dazzled for 1 minute and Slowed 2.

Spellcasting

Occult Innate

DC 30

Creature Abilities

Befuddling Visions. The larabay's gaze creates disorientation and confusion. A creature hit by befuddling gaze must attempt a Will save.
Critical Success The target is unaffected and temporarily immune to befuddling visions for 1 minute.

Success The target is unaffected.

Failure The target becomes clumsy and for 1 round.

Critical Failure The target becomes for 1 round, and clumsy and dazzled for 1 round afterward.

Change Shape. The larabay can take on the appearance of a specific Medium or Small humanoid. This removes their fly Speed but doesn't change the attack and damage modifiers with their Strikes.

Mischief. Requirements The larabay's last action was a successful rapier Strike
Effect The larabay attempts to the creature they hit. They gain a +4 status bonus to the Athletics check. This attempt neither applies nor counts toward the larabay's multiple attack penalty.

Rainbow Flight. The larabay Flies up to its fly Speed, creating a stunning rainbow in its wake. This movement doesn't provoke reactions. Any creature adjacent to the larabay at any point during this movement must attempt a saving throw to resist staring at the magnificent rainbow. The larabay cannot use Rainbow Flight again for {1d4 rounds}.
Critical Success The target is unaffected.

Success The target is for 1 round.

Failure The target is dazzled for 1 round and Slowed 1.

Critical Failure The target is dazzled for 1 minute and Slowed 2.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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