Fortitude +32, Reflex +28, Will +27
Acrobatics +28, Athletics +32
Darkvision, Scent 60 feet Imprecise, Truesight 60 feet Precise
Aklo, Draconic, Fey
Cold, Curse, Paralyzed, Sleep
Cold Iron 15, Fire 10
Actions & Abilities
Jaws
Damage: 3d12+17 Piercing
Claw
Damage: 3d8+17 Slashing
Tail
Damage: 3d6+17 Bludgeoning
Constant Spells
+1 Status to All Saves vs. Magic
Regeneration 10 (Deactivated by Cold Iron)
Curse of Frost
When a creature slays the ice linnorm, it must succeed at a save or gain weakness to cold 15 with an unlimited duration.
Reactive Strike (Tail Only)
Constrict
(2d6+18)[bludgeoning],
Ice Linnorm Venom
Saving Throw
Maximum Duration 10 rounds
Stage 1 5d6[cold] damage and Drained 1 (1 round);
Stage 2 7d6[cold] damage and Drained 2 (1 round)
Icemire Breath
The ice linnorm spews out a blast of freezing, viscous ooze in a that deals 15d6[cold|options:area-damage] damage to creatures within the area ( save).
The freezing ooze clings to those struck and hardens into thick sheets of ice. A creature that fails the saving throw is by the ice until it succeeds at a check to or it or an ally {Forces Open} the ice (DC 34 for either case). At the start of its turn, a creature still immobilized by the ice takes 4d6[cold] damage. Another creature can free a frozen target by dealing a total of 20 fire damage to the frozen target. Left unattended, the ice crumbles away in 1 minute on its own.
Creatures with the fire trait can't be frozen in place by Icemire Breath. Flying creatures fall if frozen, and swimming creatures that are frozen rise toward the surface of the water at a speed of 60 feet per round.
The linnorm can't use Icemire Breath again for {1d4 rounds}.
Improved Grab
Spellcasting
DC 38
Creature Abilities
Curse of Frost. When a creature slays the ice linnorm, it must succeed at a save or gain weakness to cold 15 with an unlimited duration.
Constrict. (2d6+18)[bludgeoning],
Ice Linnorm Venom. Saving Throw
Maximum Duration 10 rounds
Stage 1 5d6[cold] damage and Drained 1 (1 round);
Stage 2 7d6[cold] damage and Drained 2 (1 round)
Icemire Breath. The ice linnorm spews out a blast of freezing, viscous ooze in a that deals 15d6[cold|options:area-damage] damage to creatures within the area ( save).
The freezing ooze clings to those struck and hardens into thick sheets of ice. A creature that fails the saving throw is by the ice until it succeeds at a check to or it or an ally {Forces Open} the ice (DC 34 for either case). At the start of its turn, a creature still immobilized by the ice takes 4d6[cold] damage. Another creature can free a frozen target by dealing a total of 20 fire damage to the frozen target. Left unattended, the ice crumbles away in 1 minute on its own.
Creatures with the fire trait can't be frozen in place by Icemire Breath. Flying creatures fall if frozen, and swimming creatures that are frozen rise toward the surface of the water at a speed of 60 feet per round.
The linnorm can't use Icemire Breath again for {1d4 rounds}.
Source, license, and attribution
Source: Pathfinder Monster Core (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.