Ice Linnorm

Level 17 / Grg / cold

Level17
Armor Class41
Hit Points330
Perception+29
Speed35 feet, Fly 100 feet, Swim 40 feet
STR+9modifier
DEX+5modifier
CON+7modifier
INT-3modifier
WIS+6modifier
CHA+7modifier
Saving Throws

Fortitude +32, Reflex +28, Will +27

Skills

Acrobatics +28, Athletics +32

Senses

Darkvision, Scent 60 feet Imprecise, Truesight 60 feet Precise

Languages

Aklo, Draconic, Fey

Immunities

Cold, Curse, Paralyzed, Sleep

Weaknesses

Cold Iron 15, Fire 10

Actions & Abilities

Jaws

Attack +34

Damage: 3d12+17 Piercing

Claw

Attack +34

Damage: 3d8+17 Slashing

Tail

Attack +34

Damage: 3d6+17 Bludgeoning

Constant Spells

Passive

+1 Status to All Saves vs. Magic

Passive

Regeneration 10 (Deactivated by Cold Iron)

Passive

Curse of Frost

Passive

When a creature slays the ice linnorm, it must succeed at a save or gain weakness to cold 15 with an unlimited duration.

Reactive Strike (Tail Only)

Reaction

Constrict

1 action

(2d6+18)[bludgeoning],

Ice Linnorm Venom

Passive

Saving Throw

Maximum Duration 10 rounds

Stage 1 5d6[cold] damage and Drained 1 (1 round);

Stage 2 7d6[cold] damage and Drained 2 (1 round)

Icemire Breath

2 actions

The ice linnorm spews out a blast of freezing, viscous ooze in a that deals 15d6[cold|options:area-damage] damage to creatures within the area ( save).

The freezing ooze clings to those struck and hardens into thick sheets of ice. A creature that fails the saving throw is by the ice until it succeeds at a check to or it or an ally {Forces Open} the ice (DC 34 for either case). At the start of its turn, a creature still immobilized by the ice takes 4d6[cold] damage. Another creature can free a frozen target by dealing a total of 20 fire damage to the frozen target. Left unattended, the ice crumbles away in 1 minute on its own.

Creatures with the fire trait can't be frozen in place by Icemire Breath. Flying creatures fall if frozen, and swimming creatures that are frozen rise toward the surface of the water at a speed of 60 feet per round.

The linnorm can't use Icemire Breath again for {1d4 rounds}.

Improved Grab

Free action

Spellcasting

Primal Innate

DC 38

Creature Abilities

Curse of Frost. When a creature slays the ice linnorm, it must succeed at a save or gain weakness to cold 15 with an unlimited duration.

Constrict. (2d6+18)[bludgeoning],

Ice Linnorm Venom. Saving Throw

Maximum Duration 10 rounds

Stage 1 5d6[cold] damage and Drained 1 (1 round);

Stage 2 7d6[cold] damage and Drained 2 (1 round)

Icemire Breath. The ice linnorm spews out a blast of freezing, viscous ooze in a that deals 15d6[cold|options:area-damage] damage to creatures within the area ( save).

The freezing ooze clings to those struck and hardens into thick sheets of ice. A creature that fails the saving throw is by the ice until it succeeds at a check to or it or an ally {Forces Open} the ice (DC 34 for either case). At the start of its turn, a creature still immobilized by the ice takes 4d6[cold] damage. Another creature can free a frozen target by dealing a total of 20 fire damage to the frozen target. Left unattended, the ice crumbles away in 1 minute on its own.

Creatures with the fire trait can't be frozen in place by Icemire Breath. Flying creatures fall if frozen, and swimming creatures that are frozen rise toward the surface of the water at a speed of 60 feet per round.

The linnorm can't use Icemire Breath again for {1d4 rounds}.

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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