Mukradi

Level 15 / Grg / beast

Level15
Armor Class37
Hit Points300
Perception+24
Speed60 feet, Burrow 60 feet, Climb 60 feet
STR+9modifier
DEX+0modifier
CON+7modifier
INT-3modifier
WIS+3modifier
CHA+0modifier
Saving Throws

Fortitude +32, Reflex +23, Will +26

Skills

Athletics +32

Senses

Darkvision, Tremorsense 60 feet Imprecise

Resistances

Acid 20, Electricity 20, Fire 20

Actions & Abilities

Acid Maw

Attack +32

Damage: 2d12+17 Piercing, 3d6 Acid

Flame Maw

Attack +32

Damage: 2d12+17 Piercing, 3d6 Fire

Shock Maw

Attack +32

Damage: 2d12+17 Piercing, 3d6 Electricity

Leg

Attack +32

Damage: 2d10+17 Piercing

Tail Lash

Attack +32

Damage: 3d10+17 Slashing

Tremorsense (Imprecise) 60 feet

Passive

All-Around Vision

Passive

Partitioned Anatomy

Free action

Trigger The mukradi would be , , , or

Effect The mukradi confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect's duration. That maw can't be used for a Strike or to Breathe Energy during that time. This ability can't be used if all the mukradi's heads are dormant.

Spitting Rage

Reaction

Trigger A creature scores a critical hit on the mukradi

Effect The mukradi's Breathe Energy recharges. It can use Breathe Energy immediately as part of this reaction. It can't use this reaction again until it recharges Breathe Energy naturally.

Breathe Energy

2 actions

The mukradi breathes a blast of energy from one of its three heads; each creature in the area must attempt a save.

The mukradi can't Breathe Energy again for {1d4 rounds}.

  • Acid Maw (acid) 10-foot-wide, of acid dealing 16d6[acid|options:area-damage] damage.
  • Flame Maw (fire) of fire dealing 16d6[fire|options:area-damage] damage.
  • Shock Maw (electricity) of electricity dealing 16d6[electricity|options:area-damage] damage.

Pull Apart

2 actions

The mukradi makes two Strikes with different maws against the same target. If both hit, the target takes an extra (2d12+13)[slashing] damage, with a save. On a critical failure, the creature is torn to pieces and dies.

The mukradi's multiple attack penalty increases only after all the attacks are made.

Thrash

2 actions

The mukradi Strikes once against each creature in its reach. It can make one of these Strikes with each of its maws, one with its tail lash, and the rest with its legs. Each attack takes a -2 circumstance penalty and counts toward the mukradi's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.

Trample

3 actions

Huge or smaller, leg,

Knockdown

1 action

Creature Abilities

Partitioned Anatomy. Trigger The mukradi would be , , , or

Effect The mukradi confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect's duration. That maw can't be used for a Strike or to Breathe Energy during that time. This ability can't be used if all the mukradi's heads are dormant.

Spitting Rage. Trigger A creature scores a critical hit on the mukradi

Effect The mukradi's Breathe Energy recharges. It can use Breathe Energy immediately as part of this reaction. It can't use this reaction again until it recharges Breathe Energy naturally.

Breathe Energy. The mukradi breathes a blast of energy from one of its three heads; each creature in the area must attempt a save.

The mukradi can't Breathe Energy again for {1d4 rounds}.

  • Acid Maw (acid) 10-foot-wide, of acid dealing 16d6[acid|options:area-damage] damage.
  • Flame Maw (fire) of fire dealing 16d6[fire|options:area-damage] damage.
  • Shock Maw (electricity) of electricity dealing 16d6[electricity|options:area-damage] damage.

Pull Apart. The mukradi makes two Strikes with different maws against the same target. If both hit, the target takes an extra (2d12+13)[slashing] damage, with a save. On a critical failure, the creature is torn to pieces and dies.

The mukradi's multiple attack penalty increases only after all the attacks are made.

Thrash. The mukradi Strikes once against each creature in its reach. It can make one of these Strikes with each of its maws, one with its tail lash, and the rest with its legs. Each attack takes a -2 circumstance penalty and counts toward the mukradi's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.

Trample. Huge or smaller, leg,

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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