Fortitude +32, Reflex +23, Will +26
Athletics +32
Darkvision, Tremorsense 60 feet Imprecise
Acid 20, Electricity 20, Fire 20
Actions & Abilities
Acid Maw
Damage: 2d12+17 Piercing, 3d6 Acid
Flame Maw
Damage: 2d12+17 Piercing, 3d6 Fire
Shock Maw
Damage: 2d12+17 Piercing, 3d6 Electricity
Leg
Damage: 2d10+17 Piercing
Tail Lash
Damage: 3d10+17 Slashing
Tremorsense (Imprecise) 60 feet
All-Around Vision
Partitioned Anatomy
Trigger The mukradi would be , , , or
Effect The mukradi confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect's duration. That maw can't be used for a Strike or to Breathe Energy during that time. This ability can't be used if all the mukradi's heads are dormant.
Spitting Rage
Trigger A creature scores a critical hit on the mukradi
Effect The mukradi's Breathe Energy recharges. It can use Breathe Energy immediately as part of this reaction. It can't use this reaction again until it recharges Breathe Energy naturally.
Breathe Energy
The mukradi breathes a blast of energy from one of its three heads; each creature in the area must attempt a save.
The mukradi can't Breathe Energy again for {1d4 rounds}.
- Acid Maw (acid) 10-foot-wide, of acid dealing 16d6[acid|options:area-damage] damage.
- Flame Maw (fire) of fire dealing 16d6[fire|options:area-damage] damage.
- Shock Maw (electricity) of electricity dealing 16d6[electricity|options:area-damage] damage.
Pull Apart
The mukradi makes two Strikes with different maws against the same target. If both hit, the target takes an extra (2d12+13)[slashing] damage, with a save. On a critical failure, the creature is torn to pieces and dies.
The mukradi's multiple attack penalty increases only after all the attacks are made.
Thrash
The mukradi Strikes once against each creature in its reach. It can make one of these Strikes with each of its maws, one with its tail lash, and the rest with its legs. Each attack takes a -2 circumstance penalty and counts toward the mukradi's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.
Trample
Huge or smaller, leg,
Knockdown
Creature Abilities
Partitioned Anatomy. Trigger The mukradi would be , , , or
Effect The mukradi confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect's duration. That maw can't be used for a Strike or to Breathe Energy during that time. This ability can't be used if all the mukradi's heads are dormant.
Spitting Rage. Trigger A creature scores a critical hit on the mukradi
Effect The mukradi's Breathe Energy recharges. It can use Breathe Energy immediately as part of this reaction. It can't use this reaction again until it recharges Breathe Energy naturally.
Breathe Energy. The mukradi breathes a blast of energy from one of its three heads; each creature in the area must attempt a save.
The mukradi can't Breathe Energy again for {1d4 rounds}.
- Acid Maw (acid) 10-foot-wide, of acid dealing 16d6[acid|options:area-damage] damage.
- Flame Maw (fire) of fire dealing 16d6[fire|options:area-damage] damage.
- Shock Maw (electricity) of electricity dealing 16d6[electricity|options:area-damage] damage.
Pull Apart. The mukradi makes two Strikes with different maws against the same target. If both hit, the target takes an extra (2d12+13)[slashing] damage, with a save. On a critical failure, the creature is torn to pieces and dies.
The mukradi's multiple attack penalty increases only after all the attacks are made.
Thrash. The mukradi Strikes once against each creature in its reach. It can make one of these Strikes with each of its maws, one with its tail lash, and the rest with its legs. Each attack takes a -2 circumstance penalty and counts toward the mukradi's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.
Trample. Huge or smaller, leg,
Source, license, and attribution
Source: Pathfinder Monster Core (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.