Bandersnatch

Level 17 / Grg / beast

Level17
Armor Class41
Hit Points335
Perception+30
Speed50 feet, Climb 20 feet
STR+9modifier
DEX+6modifier
CON+6modifier
INT-4modifier
WIS+6modifier
CHA+6modifier
Saving Throws

Fortitude +32, Reflex +30, Will +27

Skills

Acrobatics +30, Athletics +33, Intimidation +32, Stealth +32, Survival +28

Senses

Darkvision, Scent 120 feet Precise

Immunities

Confused

Actions & Abilities

Jaws

Attack +34

Damage: 3d12+19 Piercing

Claws

Attack +34

Damage: 3d8+19 Slashing

Tail

Attack +34

Damage: 3d4+19 Piercing

Quill

Attack +30

Damage: 3d4+19 Piercing

Planar Acclimation

Passive

The bandersnatch treats the plane it is on as its home plane.

+1 Status to All Saves vs. Magic

Passive

Fast Healing 15

Passive

Confusing Gaze

Passive

20 feet.

When a creature ends its turn in the aura, it must succeed at a save or become for 1 round.

Quick Recovery

Passive

The bandersnatch recovers with frightening speed. At the end of its turn, it reduces the value of one debilitating condition it suffers (with the exception of ) by 1. If it's , , , , , or , it can instead succeed at a to end one of these conditions of its choice; it can't use quick recovery on other conditions that lack values.

Reactive Strike (Tail Only)

Reaction

Focus Gaze

1 action

The bandersnatch fixes its gaze at a creature it can see within 20 feet. The target must immediately attempt a Will save against the bandersnatch's Confusing Gaze. After attempting the save, the creature is temporarily immune to a bandersnatch's Confusing Gaze until the start of the bandersnatch's next turn.

Frumious Charge

2 actions

The bandersnatch Strides, ignoring difficult terrain, then makes two claw Strikes at the end of its movement.

Pain

Passive

A bandersnatch's quills create exceptionally painful wounds. The wounded creature must succeed at a save to resist becoming Drained 1 (Drained 2 on a critical failure) by this pain. Further bandersnatch Strikes that cause pain increase the amount of drain by 1 for each failed save to a maximum of drained 4.

Relentless Tracker

Passive

The bandersnatch can while moving at its full speed.

Creature Abilities

Planar Acclimation. The bandersnatch treats the plane it is on as its home plane.

Confusing Gaze. 20 feet.

When a creature ends its turn in the aura, it must succeed at a save or become for 1 round.

Quick Recovery. The bandersnatch recovers with frightening speed. At the end of its turn, it reduces the value of one debilitating condition it suffers (with the exception of ) by 1. If it's , , , , , or , it can instead succeed at a to end one of these conditions of its choice; it can't use quick recovery on other conditions that lack values.

Focus Gaze. The bandersnatch fixes its gaze at a creature it can see within 20 feet. The target must immediately attempt a Will save against the bandersnatch's Confusing Gaze. After attempting the save, the creature is temporarily immune to a bandersnatch's Confusing Gaze until the start of the bandersnatch's next turn.

Frumious Charge. The bandersnatch Strides, ignoring difficult terrain, then makes two claw Strikes at the end of its movement.

Pain. A bandersnatch's quills create exceptionally painful wounds. The wounded creature must succeed at a save to resist becoming Drained 1 (Drained 2 on a critical failure) by this pain. Further bandersnatch Strikes that cause pain increase the amount of drain by 1 for each failed save to a maximum of drained 4.

Relentless Tracker. The bandersnatch can while moving at its full speed.

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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