Benthic Worm

Level 15 / Grg / amphibious

Level15
Armor Class35
Hit Points320
Perception+22
Speed40 feet, Burrow 40 feet, Swim 60 feet
STR+10modifier
DEX-1modifier
CON+8modifier
INT-5modifier
WIS-1modifier
CHA-1modifier
Saving Throws

Fortitude +32, Reflex +20, Will +23

Skills

Athletics +33, Stealth +20

Senses

Darkvision, Tremorsense 100 feet Imprecise

Actions & Abilities

Jaws

Attack +31

Damage: 3d12+16 Piercing

Stinger

Attack +31

Damage: 4d6+16 Piercing

Body

Attack +29

Damage: 2d8+14 Bludgeoning

Tremorsense (Imprecise) 100 feet

Passive

Inexorable

Passive

The benthic worm recovers from the , , and conditions at the end of its turn. It's also immune to penalties to its Speeds and the condition, and it ignores difficult terrain and greater difficult terrain.

Slough Skin

Reaction

Frequency once per day

Trigger The benthic worm would be affected by a condition or adverse effect (such as )

Effect The benthic worm negates the triggering condition or effect by sloughing an outer layer of its skin. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.

Benthic Worm Venom

Passive

Saving Throw

Maximum Duration 6 rounds

Stage 1 3d6[poison] damage and Clumsy 2 (1 round)

Stage 2 4d6[poison] damage and clumsy 2 (1 round)

Stage 3 6d6[poison] damage and clumsy 2 (1 round)

Breach

2 actions

The benthic worm Swims up to its swim Speed, then Leaps vertically out of the water up to 30 feet, making a Strike against a creature at the apex of the jump (this lets it attack a creature within 45 feet of the water's surface). After the Strike, the worm splashes back down. It can use on this Strike and follow it up with Fast Swallow.

Fast Swallow

Reaction

Trigger The worm Grabs a creature.

Effect The worm uses Swallow Whole.

Swallow Whole

1 action

Huge, (3d8+10)[bludgeoning], Rupture 27

Thrash

2 actions

The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks.

Improved Grab

Free action

Creature Abilities

Inexorable. The benthic worm recovers from the , , and conditions at the end of its turn. It's also immune to penalties to its Speeds and the condition, and it ignores difficult terrain and greater difficult terrain.

Slough Skin. Frequency once per day

Trigger The benthic worm would be affected by a condition or adverse effect (such as )

Effect The benthic worm negates the triggering condition or effect by sloughing an outer layer of its skin. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.

Benthic Worm Venom. Saving Throw

Maximum Duration 6 rounds

Stage 1 3d6[poison] damage and Clumsy 2 (1 round)

Stage 2 4d6[poison] damage and clumsy 2 (1 round)

Stage 3 6d6[poison] damage and clumsy 2 (1 round)

Breach. The benthic worm Swims up to its swim Speed, then Leaps vertically out of the water up to 30 feet, making a Strike against a creature at the apex of the jump (this lets it attack a creature within 45 feet of the water's surface). After the Strike, the worm splashes back down. It can use on this Strike and follow it up with Fast Swallow.

Fast Swallow. Trigger The worm Grabs a creature.

Effect The worm uses Swallow Whole.

Swallow Whole. Huge, (3d8+10)[bludgeoning], Rupture 27

Thrash. The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks.

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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