Mix Coatl

Level 8 / Large / beast

Level8
Armor Class27
Hit Points135
Perception+19
Speed15 feet, Fly 50 feet
STR+6modifier
DEX+3modifier
CON+4modifier
INT+4modifier
WIS+5modifier
CHA+4modifier
Saving Throws

Fortitude +14, Reflex +15, Will +19

Skills

Acrobatics +15, Arcana +18, Diplomacy +20, Nature +21, Occultism +18, Society +16, Stealth +17, Survival +15

Senses

Darkvision

Languages

Common, Draconic, Empyrean

Actions & Abilities

Jaws

Attack +20

Damage: 2d10+9 Piercing

Telepathy 100 feet

Passive

Star Child

Passive

The mix couatl is difficult to discern against starry skies. The mix couatl can in the air at night without Cover or being .

Constrict

1 action

(2d10+4)[bludgeoning],

Gift of Knowledge

Passive

When a mix coatl casts on a willing creature, the mix coatl can Sustain the spell to rewrite these memories for up to 60 continuous minutes. A mix coatl can grant knowledge of a particular skill to the target as part of the spell. The mix coatl chooses Engineering Lore, Farming Lore, Fishing Lore, Hunting Lore, or Mercantile Lore. The target becomes permanently trained in the chosen skill. A creature can benefit from Gift of Knowledge only once.

Mix Coatl Venom

Passive

To unholy creatures, this is a curse instead of a poison and deals spirit damage instead of poison damage

Saving Throw

Maximum Duration 6 rounds

Stage 1 1d6[poison] damage and Stupefied 1 (1 round)

Stage 2 2d6[poison] damage, Stunned 1, and stupefied 1 (1 round)

Stage 3 2d8[poison] damage, stunned 1, and Stupefied 2 (1 round)
Against unholy

Saving Throw

Maximum Duration 6 rounds

Stage 1 1d6[spirit] damage and Stupefied 1 (1 round)

Stage 2 2d6[spirit] damage, Stunned 1, and stupefied 1 (1 round)

Stage 3 2d8[spirit] damage, stunned 1, and Stupefied 2 (1 round)

Wrap in Coils

1 action

Requirements The mix coatl has a Medium or smaller creature or in their jaws
Effect The mix coatl moves the creature into their coils, freeing their jaws to make attacks, and then uses Constrict against the creature. The mix coatl can hold as many creatures in their coils as will fit in their space.

Grab

1 action

Spellcasting

Primal Innate

DC 26

Creature Abilities

Star Child. The mix couatl is difficult to discern against starry skies. The mix couatl can in the air at night without Cover or being .

Constrict. (2d10+4)[bludgeoning],

Gift of Knowledge. When a mix coatl casts on a willing creature, the mix coatl can Sustain the spell to rewrite these memories for up to 60 continuous minutes. A mix coatl can grant knowledge of a particular skill to the target as part of the spell. The mix coatl chooses Engineering Lore, Farming Lore, Fishing Lore, Hunting Lore, or Mercantile Lore. The target becomes permanently trained in the chosen skill. A creature can benefit from Gift of Knowledge only once.

Mix Coatl Venom. To unholy creatures, this is a curse instead of a poison and deals spirit damage instead of poison damage

Saving Throw

Maximum Duration 6 rounds

Stage 1 1d6[poison] damage and Stupefied 1 (1 round)

Stage 2 2d6[poison] damage, Stunned 1, and stupefied 1 (1 round)

Stage 3 2d8[poison] damage, stunned 1, and Stupefied 2 (1 round)
Against unholy

Saving Throw

Maximum Duration 6 rounds

Stage 1 1d6[spirit] damage and Stupefied 1 (1 round)

Stage 2 2d6[spirit] damage, Stunned 1, and stupefied 1 (1 round)

Stage 3 2d8[spirit] damage, stunned 1, and Stupefied 2 (1 round)

Wrap in Coils. Requirements The mix coatl has a Medium or smaller creature or in their jaws
Effect The mix coatl moves the creature into their coils, freeing their jaws to make attacks, and then uses Constrict against the creature. The mix coatl can hold as many creatures in their coils as will fit in their space.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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