Chimera

Level 8 / Large / beast

Level8
Armor Class27
Hit Points135
Perception+16
Speed25 feet, Fly 40 feet
STR+6modifier
DEX+2modifier
CON+4modifier
INT-3modifier
WIS+2modifier
CHA+0modifier
Saving Throws

Fortitude +18, Reflex +16, Will +14

Skills

Acrobatics +14, Athletics +18, Stealth +18

Senses

Darkvision, Scent 30 feet Imprecise

Languages

Draconic

Actions & Abilities

Dragon Jaws

Attack +20

Damage: 2d6+9 Piercing

Lion Jaws

Attack +20

Damage: 2d10+9 Piercing

Goat Horns

Attack +20

Damage: 2d10+9 Piercing

Claw

Attack +20

Damage: 2d6+9 Slashing

Multiple Reactions

Passive

A chimera gains 2 extra reactions each round that it can use only to make Reactive Strikes. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.

Reactive Strike

Reaction

Three Headed

Passive

Any ability that would sever a chimera's head (such as a critical hit with a Vorpal Weapon) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Dragon Breath.

Draconic Bite

Passive

A chimera's dragon head deals an extra 2d6[untyped] damage of a type matching the damage dealt by its Dragon Breath.

Dragon Breath

2 actions

The chimera breathes a cone or line that deals 9d6 damage to all creatures in the area (DC 26 basic save of a type indicated below). The chimera's dragon head is linked to one of the traditions of magic, which determines the area of its Dragon Breath, the type of damage it deals, and the type of save to avoid it. This ability gains the related traits.

The chimera can't use Dragon Breath again for {1d4 rounds}.

  • Arcane of 9d6[force|options:area-damage]{force} ()
  • Divine of 9d6[spirit|options:area-damage]{spirit} (); this ability can also have the holy or unholy trait
  • Occult of 9d6[mental|options:area-damage]{mental} ()
  • Primal of 9d6[acid|options:area-damage]{acid}, 9d6[cold|options:area-damage]{cold}, 9d6[electricity|options:area-damage]{electricity}, 9d6[fire|options:area-damage]{fire}, or 9d6[sonic|options:area-damage]{sonic} (); or 9d6[poison|options:area-damage]{poison} ()

Three-Headed Strike

2 actions

The chimera makes a Strike with its dragon jaws, lion jaws, and goat horns, each at a -2 penalty and targeting a different creature. These Strikes count as only one attack for the chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks.

Creature Abilities

Multiple Reactions. A chimera gains 2 extra reactions each round that it can use only to make Reactive Strikes. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.

Three Headed. Any ability that would sever a chimera's head (such as a critical hit with a Vorpal Weapon) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Dragon Breath.

Draconic Bite. A chimera's dragon head deals an extra 2d6[untyped] damage of a type matching the damage dealt by its Dragon Breath.

Dragon Breath. The chimera breathes a cone or line that deals 9d6 damage to all creatures in the area (DC 26 basic save of a type indicated below). The chimera's dragon head is linked to one of the traditions of magic, which determines the area of its Dragon Breath, the type of damage it deals, and the type of save to avoid it. This ability gains the related traits.

The chimera can't use Dragon Breath again for {1d4 rounds}.

  • Arcane of 9d6[force|options:area-damage]{force} ()
  • Divine of 9d6[spirit|options:area-damage]{spirit} (); this ability can also have the holy or unholy trait
  • Occult of 9d6[mental|options:area-damage]{mental} ()
  • Primal of 9d6[acid|options:area-damage]{acid}, 9d6[cold|options:area-damage]{cold}, 9d6[electricity|options:area-damage]{electricity}, 9d6[fire|options:area-damage]{fire}, or 9d6[sonic|options:area-damage]{sonic} (); or 9d6[poison|options:area-damage]{poison} ()

Three-Headed Strike. The chimera makes a Strike with its dragon jaws, lion jaws, and goat horns, each at a -2 penalty and targeting a different creature. These Strikes count as only one attack for the chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks.

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

View source license information