Izfiitar

Level 20 / Medium / monitor

Level20
Armor Class44
Hit Points360
Perception+36
Speed40 feet, Fly 50 feet, Swim 40 feet
STR+9modifier
DEX+10modifier
CON+9modifier
INT+7modifier
WIS+8modifier
CHA+9modifier
Saving Throws

Fortitude +33, Reflex +36, Will +38

Skills

Acrobatics +38, Arcana +35, Athletics +35, Deception +37, Diplomacy +37, Occultism +36, Religion +38, Society +35, Stealth +38

Senses

Darkvision

Languages

Chthonian, Empyrean, Protean

Resistances

Acid 20, Precision 20, Protean Anatomy 25

Actions & Abilities

Jaws

Attack +38

Damage: 4d10+19 Piercing

Claw

Attack +38

Damage: 4d8+19 Slashing

Tail

Attack +38

Damage: 4d12+19 Bludgeoning

Telepathy 100 feet

Passive

Entropy Sense (Imprecise) 120 feet

Passive

A Izfiitar can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the izflitar the ability to sense creatures within the listed range.

The izflitar's entropy sense doesn't detect creatures under the effects of or that are otherwise shielded from divinations and predictions.

Constant Spells

Passive

+1 Status to All Saves vs. Magic

Passive

Fast Healing 20

Passive

Kiss of the Speakers

Passive

The izfiitar continuously tinkers with the myriad possibilities in which it can move or manipulate magic. The izfiitar is always and can use the extra action only to Step, Stride, or as part of Casting a Spell.

Prescient Revision

Reaction

Trigger The izfiitar fails a check
Effect The izfiitar rerolls the triggering check and takes the better result. For {1d4 rounds}, it loses the effects of Kiss of the Speakers and can't use Reshape Reality.

Protean Anatomy 25

Passive

A izfiitar's vital organs shift and change shape and position constantly. Immediately after the izfiitar takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.

The izfiitar is immune to polymorph effects unless it is a willing target. If or , the izfiitar automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

Change Shape

1 action

The izfiitar takes the appearance of any Huge or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.

Constrict

1 action

(2d8+17)[bludgeoning] damage,

Greater Warpwave Strike

Passive

Any creature struck and damaged by an izfiitar's jaws or claw Strike must succeed at a save or be subject to a particularly powerful Warpwave.

Roll twice and apply both affects, rerolling any duplicates.

Reshape Reality

Passive

When the izfiitar casts , it infuses the illusion with quasi-real substance. Creatures that don't disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on.

Storm of Claws

2 actions

The izfiitar makes up to six claw Strikes, each against a different target.

Improved Grab

Free action

Spellcasting

Divine Innate

DC 47

Creature Abilities

Entropy Sense (Imprecise) 120 feet. A Izfiitar can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the izflitar the ability to sense creatures within the listed range.

The izflitar's entropy sense doesn't detect creatures under the effects of or that are otherwise shielded from divinations and predictions.

Kiss of the Speakers. The izfiitar continuously tinkers with the myriad possibilities in which it can move or manipulate magic. The izfiitar is always and can use the extra action only to Step, Stride, or as part of Casting a Spell.

Prescient Revision. Trigger The izfiitar fails a check
Effect The izfiitar rerolls the triggering check and takes the better result. For {1d4 rounds}, it loses the effects of Kiss of the Speakers and can't use Reshape Reality.

Protean Anatomy 25. A izfiitar's vital organs shift and change shape and position constantly. Immediately after the izfiitar takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.

The izfiitar is immune to polymorph effects unless it is a willing target. If or , the izfiitar automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

Change Shape. The izfiitar takes the appearance of any Huge or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.

Constrict. (2d8+17)[bludgeoning] damage,

Greater Warpwave Strike. Any creature struck and damaged by an izfiitar's jaws or claw Strike must succeed at a save or be subject to a particularly powerful Warpwave.

Roll twice and apply both affects, rerolling any duplicates.

Reshape Reality. When the izfiitar casts , it infuses the illusion with quasi-real substance. Creatures that don't disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on.

Storm of Claws. The izfiitar makes up to six claw Strikes, each against a different target.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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