Eremite

Level 20 / Medium / fiend

Level20
Armor Class45
Hit Points375
Perception+34
Speed30 feet, Fly 50 feet
STR+9modifier
DEX+6modifier
CON+7modifier
INT+6modifier
WIS+6modifier
CHA+10modifier
Saving Throws

Fortitude +37, Reflex +32, Will +34

Skills

Athletics +33, Deception +38, Diplomacy +36, Intimidation +40, Medicine +36, Religion +34, Stealth +36

Senses

Greater Darkvision, Truesight 5 feet Precise

Languages

Common, Diabolic, Shadowtongue

Immunities

Cold, Fear Effects, Nonlethal Attacks

Weaknesses

Holy 20, Silver 20

Actions & Abilities

Jaws

Attack +39

Damage: 2d6 Bleed, 4d8+19 Piercing

Claw

Attack +39

Damage: 3d6+19 Slashing, 2d6 Bleed

Telepathy 100 feet

Passive

Painsight

Passive

A velstrac automatically knows whether a creature it sees has any of the , , and conditions as well as the value of those conditions.

Regeneration 25 (Deactivated by Holy or Silver)

Passive

Ignore Pain

Passive

An eremite's actions can't be disrupted due to damage or Strikes (such as Reactive Strike).

Paralytic Perfection

Passive

30 feet. When a creature ends its turn in the aura, it feels compelled to offer pieces of its own flesh to the eremite. The creature must succeed at a save or become for 1 round.

Evisceration

1 action

Requirements The eremite has a creature or
Effect The eremite excises flesh or bone from a creature they've grabbed or restrained. The target takes 6d10[persistent,bleed] damage.

Exquisite Pain

1 action

An eremite's knowledge of pressure points and pain centers is unsurpassed. A creature hit by an eremite's melee Strikes must succeed at a save or be Stunned 2 (Stunned 4 on a critical failure). A creature that critically succeeds is temporarily immune for 24 hours.

Focus Gaze

1 action

The eremite stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against paralytic perfection. In addition, if the creature was already , on a failed save, its unnatural longing causes it to become Doomed 1. After attempting this save, the creature is then temporarily immune to Focus Gaze until the start of the eremite's next turn.

Graft Flesh

1 action

Requirements The eremite holds a piece of flesh they collected via Evisceration
Effect The eremite attaches the stolen flesh to themself. They either regain 100 Hit Points; reduce the value of their , , , or condition by 3; or reduce the stage of any affliction affecting them by 3.

Shadow Traveler

Passive

When an eremite uses , they arrive at exactly their intended destination.

Improved Grab

Free action

Spellcasting

Divine Innate

DC 42

Creature Abilities

Painsight. A velstrac automatically knows whether a creature it sees has any of the , , and conditions as well as the value of those conditions.

Ignore Pain. An eremite's actions can't be disrupted due to damage or Strikes (such as Reactive Strike).

Paralytic Perfection. 30 feet. When a creature ends its turn in the aura, it feels compelled to offer pieces of its own flesh to the eremite. The creature must succeed at a save or become for 1 round.

Evisceration. Requirements The eremite has a creature or
Effect The eremite excises flesh or bone from a creature they've grabbed or restrained. The target takes 6d10[persistent,bleed] damage.

Exquisite Pain. An eremite's knowledge of pressure points and pain centers is unsurpassed. A creature hit by an eremite's melee Strikes must succeed at a save or be Stunned 2 (Stunned 4 on a critical failure). A creature that critically succeeds is temporarily immune for 24 hours.

Focus Gaze. The eremite stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against paralytic perfection. In addition, if the creature was already , on a failed save, its unnatural longing causes it to become Doomed 1. After attempting this save, the creature is then temporarily immune to Focus Gaze until the start of the eremite's next turn.

Graft Flesh. Requirements The eremite holds a piece of flesh they collected via Evisceration
Effect The eremite attaches the stolen flesh to themself. They either regain 100 Hit Points; reduce the value of their , , , or condition by 3; or reduce the stage of any affliction affecting them by 3.

Shadow Traveler. When an eremite uses , they arrive at exactly their intended destination.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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