Baomal

Level 20 / Grg / aberration

Level20
Armor Class46
Hit Points315
Perception+34
Speed50 feet, Swim 80 feet
STR+10modifier
DEX+2modifier
CON+8modifier
INT-3modifier
WIS+6modifier
CHA+1modifier
Saving Throws

Fortitude +36, Reflex +30, Will +34

Skills

Athletics +41, Stealth +31, Survival +37

Senses

Darkvision, Scent 80 feet Imprecise

Languages

Aklo

Resistances

Physical 10

Actions & Abilities

Jaws

Attack +38

Damage: 4d12+18 Piercing

Tsunami Jet

Attack +38

Damage: 4d10+18 Bludgeoning

All-Around Vision

Passive

Doubled Reaction

Passive

A baomal gains an extra reaction each round that it can use only to make a Reactive Strike. It must use a different head for each one it attempts, and it can't make more than one Reactive Strike for the same triggering action.

Psychic Static Aura

Passive

120 feet. All creatures, except aberrations, that begin their turn in the area take 5d6[mental|options:area-damage] damage.

Reactive Strike

Reaction

Two Heads

Passive

Any ability that would sever a baomal's head (such as a critical hit with a weapon) severs one head at random. Losing one head doesn't kill a baomal, but it does prevent the baomal from making Strikes with the lost head and from using Double Reaction or Two-Headed Strike.

Breath of the Sea

1 action

A baomal can inhale tremendous amounts of water, drawing everything in the sea nearby closer. All creatures and objects in the water within 60 feet of the baomal (including ships) are pulled toward it. Creatures must succeed at a check or be pulled up to 20 feet toward the baomal (40 feet on a critical failure). For ships, use the captain's Sailing Lore in place of Athletics. Unattended objects are automatically pulled.

Shell Rake

1 action

The baomal Swims or Strides alongside a creature or the hull of a vessel, dealing damage with the strong spikes on its shell. Each creature or ship the baomal is adjacent to at any point during its movement takes (6d6+10)[slashing,(6d6+10)[piercing]]{6d6+10 slashing and piercing damage} ( save). Against vessels, Shell Rake ignores the first 5 Hardness and creates an explosion of splinters that deals (3d6+5)[untyped|options:area-damage] damage to every creature within 10 feet of the deck's edge ( save).

Two-Headed Strike

2 actions

The baomal makes a Strike with each set of jaws, each against a different creature. These Strikes count as one attack for the baomal's multiple attack penalty, and the penalty doesn't increase until after both attacks.

Improved Grab

Free action

Push 40 feet

1 action

Creature Abilities

Doubled Reaction. A baomal gains an extra reaction each round that it can use only to make a Reactive Strike. It must use a different head for each one it attempts, and it can't make more than one Reactive Strike for the same triggering action.

Psychic Static Aura. 120 feet. All creatures, except aberrations, that begin their turn in the area take 5d6[mental|options:area-damage] damage.

Two Heads. Any ability that would sever a baomal's head (such as a critical hit with a weapon) severs one head at random. Losing one head doesn't kill a baomal, but it does prevent the baomal from making Strikes with the lost head and from using Double Reaction or Two-Headed Strike.

Breath of the Sea. A baomal can inhale tremendous amounts of water, drawing everything in the sea nearby closer. All creatures and objects in the water within 60 feet of the baomal (including ships) are pulled toward it. Creatures must succeed at a check or be pulled up to 20 feet toward the baomal (40 feet on a critical failure). For ships, use the captain's Sailing Lore in place of Athletics. Unattended objects are automatically pulled.

Shell Rake. The baomal Swims or Strides alongside a creature or the hull of a vessel, dealing damage with the strong spikes on its shell. Each creature or ship the baomal is adjacent to at any point during its movement takes (6d6+10)[slashing,(6d6+10)[piercing]]{6d6+10 slashing and piercing damage} ( save). Against vessels, Shell Rake ignores the first 5 Hardness and creates an explosion of splinters that deals (3d6+5)[untyped|options:area-damage] damage to every creature within 10 feet of the deck's edge ( save).

Two-Headed Strike. The baomal makes a Strike with each set of jaws, each against a different creature. These Strikes count as one attack for the baomal's multiple attack penalty, and the penalty doesn't increase until after both attacks.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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