Vrolikai

Level 20 / Large / demon

Level20
Armor Class45
Hit Points440
Perception+34
Speed35 feet, Fly 50 feet
STR+10modifier
DEX+7modifier
CON+9modifier
INT+6modifier
WIS+6modifier
CHA+8modifier
Saving Throws

Fortitude +35, Reflex +33, Will +34

Skills

Acrobatics +37, Arcana +33, Athletics +36, Deception +36, Intimidation +38, Religion +34, Stealth +34, Survival +34

Senses

Darkvision, Truesight 60 feet Precise

Languages

Chthonian, Draconic, Empyrean, Necril

Immunities

Death Effects

Weaknesses

Cold Iron 15, Holy 15

Actions & Abilities

Jaws

Attack +38

Damage: 4d12+18 Piercing

Black Flame Knife

Attack +40

Damage: 3d4+18 Piercing, 2d6 Void

Stinger

Attack +38

Damage: 4d8+18 Piercing

Telepathy 100 Feet

Passive

Constant Spells

Passive

+1 Status to All Saves vs. Magic

Passive

Death-Stealing Gaze

Passive

30 feet. When a non-demon ends its turn in the aura, it must attempt a save. If it fails, it becomes Drained 1.

A creature that dies while it has drain from a vrolikai's gaze rises as a ghoul the next midnight. The GM determines what kind of ghoul.

Black Flame Knives

1 action

The vrolikai manifests a dagger-shaped blade of what looks like crystallized black flame in each of their four hands. These weapons function as +2 greater striking daggers that deal an additional 2d6 void damage. They fade away into nothingness 1 minute after a vrolikai no longer carries them.

Consume Death

1 action

The vrolikai focuses their deathstealing gaze upon a single target they can see within 30 feet. The target must immediately attempt a Fortitude save against death-stealing gaze.

Success The creature is unaffected.

Failure The creature is affected by death-stealing gaze and becomes Drained 1. If the creature was already drained 1 by the death-stealing gaze before attempting the save, a failed save increases the value of the drained condition by 1, to a maximum of Drained 4. The vrolikai gains 10 temporary Hit Points, and the drained creature is temporarily immune until the start of the vrolikai's next turn.

Critical Failure As failure, but the creature increases the amount of drain by 2.

Focused Flames

2 actions

The vrolikai attacks a single target with all of their black flame knives. The demon makes a black flame knife Strike with the following additional effects. This counts toward the vrolikai's multiple attack penalty as a number of attacks equal to the number of back flame knives the vrolikai used.

Critical Success The target takes an additional 2d6 void damage for each knife beyond the first (typically 6d6 extra damage) and takes 4d6 persistent void damage.

Success The target takes an additional 2d6 void damage for each knife beyond the first.

Failure The vrolikai deals the damage their black flame knife Strike normally deals on a hit.

Mindwarping

Passive

The sting of a vrolikai is mind-warping. A creature struck must attempt a save.

Critical Success The creature is unaffected.

Success The creature becomes Stupefied 1 for 1 minute.

Failure The creature becomes stupefied 1. If it's already stupefied, its stupefied value increases by 1 instead (to a maximum of Stupefied 4).

Critical Failure As failure, plus the creature is for 1 minute.

Spellcasting

Divine Innate

DC 44

Creature Abilities

Death-Stealing Gaze. 30 feet. When a non-demon ends its turn in the aura, it must attempt a save. If it fails, it becomes Drained 1.

A creature that dies while it has drain from a vrolikai's gaze rises as a ghoul the next midnight. The GM determines what kind of ghoul.

Black Flame Knives. The vrolikai manifests a dagger-shaped blade of what looks like crystallized black flame in each of their four hands. These weapons function as +2 greater striking daggers that deal an additional 2d6 void damage. They fade away into nothingness 1 minute after a vrolikai no longer carries them.

Consume Death. The vrolikai focuses their deathstealing gaze upon a single target they can see within 30 feet. The target must immediately attempt a Fortitude save against death-stealing gaze.

Success The creature is unaffected.

Failure The creature is affected by death-stealing gaze and becomes Drained 1. If the creature was already drained 1 by the death-stealing gaze before attempting the save, a failed save increases the value of the drained condition by 1, to a maximum of Drained 4. The vrolikai gains 10 temporary Hit Points, and the drained creature is temporarily immune until the start of the vrolikai's next turn.

Critical Failure As failure, but the creature increases the amount of drain by 2.

Focused Flames. The vrolikai attacks a single target with all of their black flame knives. The demon makes a black flame knife Strike with the following additional effects. This counts toward the vrolikai's multiple attack penalty as a number of attacks equal to the number of back flame knives the vrolikai used.

Critical Success The target takes an additional 2d6 void damage for each knife beyond the first (typically 6d6 extra damage) and takes 4d6 persistent void damage.

Success The target takes an additional 2d6 void damage for each knife beyond the first.

Failure The vrolikai deals the damage their black flame knife Strike normally deals on a hit.

Mindwarping. The sting of a vrolikai is mind-warping. A creature struck must attempt a save.

Critical Success The creature is unaffected.

Success The creature becomes Stupefied 1 for 1 minute.

Failure The creature becomes stupefied 1. If it's already stupefied, its stupefied value increases by 1 instead (to a maximum of Stupefied 4).

Critical Failure As failure, plus the creature is for 1 minute.

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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