Nasurgeth

Level 20 / Grg / aquatic

Level20
Armor Class45
Hit Points510
Perception+36
Speed0 feet, Fly 60 feet, Swim 80 feet
STR+11modifier
DEX+6modifier
CON+7modifier
INT+8modifier
WIS+8modifier
CHA+7modifier
Saving Throws

Fortitude +35, Reflex +32, Will +36

Skills

Arcana +36, Athletics +39, Religion +36, Stealth +34

Senses

Greater Darkvision, Lifesense 60 feet Precise

Languages

Chthonian, Common, Diabolic, Necril

Immunities

Cold, Death Effects, Disease, Paralyzed, Poison, Unconscious, Bleed

Weaknesses

Holy 15, Silver 15

Actions & Abilities

Jaws

Attack +39

Damage: 3d10+19 Piercing, 2d10 Cold

Tail

Attack +39

Damage: 3d6+19 Bludgeoning, 2d10 Cold

Greater Darkvision

Passive

Telepathy 100 feet

Passive

Lifesense 60 feet

Passive

Midnight Depths

Passive

60 feet. A nasurgeth's entropy grows even stronger underwater. All water within the aura is completely dark (as 4th-rank ). Magical light with a counteract rank of 4th level or lower, along with magical light cantrips, are suppressed. A living creature entering or starting its turn in the aura takes 4d6[void|options:area-damage] damage, and the creature also takes an additional 2d10 cold damage if it's in water (). If it fails, it's also Enfeebled 1 for 1 minute and pulled 10 feet toward the nasurgeth.

Spray Black Bile

Reaction

Trigger The nasurgeth takes slashing or piercing damage from a critical hit, or a swallowed creature cuts itself free

Effect Darkness and void energy spill out from the nasurgeth's wound, dealing 8d8[void] damage to creatures within 20 feet ().

Sunlight Powerlessness

Passive

A nasurgeth caught in sunlight is Stunned 2 and Clumsy 2.

Void Healing

Passive

Broken Barb

1 action

Requirements A creature is or in the nasurgeth's jaws
Effect The nasurgeth breaks a tooth off in the target, who takes 3d10[bleed] and is no longer grabbed or restrained. If the target is adjacent to a surface, the tooth also pins it in place, making it ().

Ravenous Void

3 actions

The nasurgeth barrels forward with their mouth open, Swimming twice in a straight line and moving through the spaces of Huge or smaller creatures. The nasurgeth deals the damage of their jaws Strike to each creature whose space they enter (). Any creature that critically fails is automatically Swallowed Whole.

Swallow Whole

1 action

Huge, (2d10+9)[bludgeoning], Rupture 40

A living creature that ends its turn swallowed whole by a nasurgeth becomes Drained 1 or increases its drained condition by 1, and the nasurgeth gains 20 temporary Hit Points. A creature whose drained condition increases to 5 in this way dies.

Improved Grab

Free action

Spellcasting

Divine Innate

DC 43

Creature Abilities

Midnight Depths. 60 feet. A nasurgeth's entropy grows even stronger underwater. All water within the aura is completely dark (as 4th-rank ). Magical light with a counteract rank of 4th level or lower, along with magical light cantrips, are suppressed. A living creature entering or starting its turn in the aura takes 4d6[void|options:area-damage] damage, and the creature also takes an additional 2d10 cold damage if it's in water (). If it fails, it's also Enfeebled 1 for 1 minute and pulled 10 feet toward the nasurgeth.

Spray Black Bile. Trigger The nasurgeth takes slashing or piercing damage from a critical hit, or a swallowed creature cuts itself free

Effect Darkness and void energy spill out from the nasurgeth's wound, dealing 8d8[void] damage to creatures within 20 feet ().

Sunlight Powerlessness. A nasurgeth caught in sunlight is Stunned 2 and Clumsy 2.

Broken Barb. Requirements A creature is or in the nasurgeth's jaws
Effect The nasurgeth breaks a tooth off in the target, who takes 3d10[bleed] and is no longer grabbed or restrained. If the target is adjacent to a surface, the tooth also pins it in place, making it ().

Ravenous Void. The nasurgeth barrels forward with their mouth open, Swimming twice in a straight line and moving through the spaces of Huge or smaller creatures. The nasurgeth deals the damage of their jaws Strike to each creature whose space they enter (). Any creature that critically fails is automatically Swallowed Whole.

Swallow Whole. Huge, (2d10+9)[bludgeoning], Rupture 40

A living creature that ends its turn swallowed whole by a nasurgeth becomes Drained 1 or increases its drained condition by 1, and the nasurgeth gains 20 temporary Hit Points. A creature whose drained condition increases to 5 in this way dies.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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