Kraken

Level 18 / Grg / aquatic

Level18
Armor Class42
Hit Points360
Perception+34
Speed10 feet, Swim 40 feet
STR+9modifier
DEX+4modifier
CON+9modifier
INT+5modifier
WIS+6modifier
CHA+5modifier
Saving Throws

Fortitude +35, Reflex +28, Will +32

Skills

Athletics +38, Intimidation +32, Nature +35, Stealth +33

Senses

Darkvision

Languages

Common, Thalassic

Immunities

Controlled, Emotion

Resistances

Cold 10, Poison 20

Actions & Abilities

Arm

Attack +37

Damage: 4d10+17 Bludgeoning

Tentacle

Attack +37

Damage: 3d10+17 Bludgeoning

Beak

Attack +37

Damage: 3d10+17 Piercing

Altered Weather

Passive

A kraken reshapes the weather within 2 miles of it, with the effect of the ritual centered on the kraken and based on its emotional state, at the GM's discretion. If the kraken dies, the weather returns to normal immediately.

Constrict

1 action

(2d10+17)[bludgeoning], . On a failed save, a creature that is holding its breath loses {1d4 rounds} worth of air.

Double Attack

1 action

The kraken makes two Strikes with two different arms or tentacles, each limb targeting a different creature. Double Attack counts as two attacks toward the kraken's multiple attack penalty, but the penalty doesn't increase until after both attacks are made.

If the kraken subsequently uses the Grab action, it Grabs any number of creatures it hit with Double Attack.

Ink Cloud

1 action

The kraken releases a cloud of black, venomous ink in an . This cloud has no effect outside water.

Creatures inside the ink cloud are exposed to kraken ink poison and are while inside the cloud.

The kraken can't use Ink Cloud again for {2d6 rounds}, and the cloud dissipates after 1 minute.

Jet

1 action

The kraken moves through the water up to 280 feet in a straight line without triggering reactions.

Kraken Ink

Passive

Krakens are immune to this poison

Saving Throw ;

Maximum Duration 10 rounds

Stage 1 4d6[poison] damage and Sickened 1 (1 round)

Stage 2 5d6[poison] damage and Sickened 2 (1 round)

Grab

1 action

Spellcasting

Primal Innate

DC 40

Creature Abilities

Altered Weather. A kraken reshapes the weather within 2 miles of it, with the effect of the ritual centered on the kraken and based on its emotional state, at the GM's discretion. If the kraken dies, the weather returns to normal immediately.

Constrict. (2d10+17)[bludgeoning], . On a failed save, a creature that is holding its breath loses {1d4 rounds} worth of air.

Double Attack. The kraken makes two Strikes with two different arms or tentacles, each limb targeting a different creature. Double Attack counts as two attacks toward the kraken's multiple attack penalty, but the penalty doesn't increase until after both attacks are made.

If the kraken subsequently uses the Grab action, it Grabs any number of creatures it hit with Double Attack.

Ink Cloud. The kraken releases a cloud of black, venomous ink in an . This cloud has no effect outside water.

Creatures inside the ink cloud are exposed to kraken ink poison and are while inside the cloud.

The kraken can't use Ink Cloud again for {2d6 rounds}, and the cloud dissipates after 1 minute.

Jet. The kraken moves through the water up to 280 feet in a straight line without triggering reactions.

Kraken Ink. Krakens are immune to this poison

Saving Throw ;

Maximum Duration 10 rounds

Stage 1 4d6[poison] damage and Sickened 1 (1 round)

Stage 2 5d6[poison] damage and Sickened 2 (1 round)

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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