Tarn Linnorm

Level 20 / Grg / acid

Level20
Armor Class46
Hit Points400
Perception+35
Speed35 feet, Fly 100 feet, Swim 80 feet
STR+10modifier
DEX+6modifier
CON+8modifier
INT-1modifier
WIS+7modifier
CHA+8modifier
Saving Throws

Fortitude +36, Reflex +32, Will +31

Skills

Acrobatics +32, Athletics +38, Stealth +34

Senses

Darkvision, Scent 60 feet Imprecise

Languages

Aklo, Draconic, Fey

Immunities

Acid, Curse, Paralyzed, Sleep

Weaknesses

Cold Iron 15

Actions & Abilities

Jaws

Attack +38

Damage: 4d12+18 Piercing

Claw

Attack +38

Damage: 4d8+18 Slashing

Tail

Attack +38

Damage: 4d6+18 Bludgeoning

Constant Spells

Passive

All-Around Vision

Passive

+1 Status to All Saves vs. Magic

Passive

Regeneration 15 (Deactivated by Cold Iron)

Passive

Curse of Death

Passive

When a creature slays the tarn linnorm, it must succeed at a save or it can no longer recover Hit Points via any means, such as healing spells, the Medicine skill, or natural healing from rest. This has an unlimited duration.

Reactive Strike (Tail Only)

Reaction

Constrict

1 action

(3d6+18)[bludgeoning],

Corrosive Breath

2 actions

The tarn linnorm can expel either a or a of acid, dealing 20d6[acid|options:area-damage] damage to creatures within the area ( save).

The linnorm can't use Corrosive Breath or Double Breath again for {1d4 rounds}.

The acid creates toxic fumes. At the beginning of the linnorm's next turn, those who failed the breath weapon's Reflex save must succeed at a or gain Sickened 4 from the poisonous fumes.

Double Bite

1 action

The tarn linnorm Strides and then makes a jaws Strike with each of their heads, each against a different target. Both attacks count toward the tarn linnorm's multiple attack penalty, but the multiple attack penalty doesn't increase until after the tarn linnorm makes all of these attacks.

Double Breath

3 actions

The tarn linnorm uses Corrosive Breath twice. A creature attempts only one save and can take damage only once.

The linnorm can't use Corrosive Breath or Double Breath again for {2d4 rounds}.

Tarn Linnorm Venom

Passive

Saving Throw

Maximum Duration 10 rounds

Stage 1 7d6[acid] damage and Drained 1 (1 round)

Stage 2 11d6[acid] damage and Drained 2 (1 round)

Improved Grab

Free action

Spellcasting

Primal Innate

DC 42

Creature Abilities

Curse of Death. When a creature slays the tarn linnorm, it must succeed at a save or it can no longer recover Hit Points via any means, such as healing spells, the Medicine skill, or natural healing from rest. This has an unlimited duration.

Constrict. (3d6+18)[bludgeoning],

Corrosive Breath. The tarn linnorm can expel either a or a of acid, dealing 20d6[acid|options:area-damage] damage to creatures within the area ( save).

The linnorm can't use Corrosive Breath or Double Breath again for {1d4 rounds}.

The acid creates toxic fumes. At the beginning of the linnorm's next turn, those who failed the breath weapon's Reflex save must succeed at a or gain Sickened 4 from the poisonous fumes.

Double Bite. The tarn linnorm Strides and then makes a jaws Strike with each of their heads, each against a different target. Both attacks count toward the tarn linnorm's multiple attack penalty, but the multiple attack penalty doesn't increase until after the tarn linnorm makes all of these attacks.

Double Breath. The tarn linnorm uses Corrosive Breath twice. A creature attempts only one save and can take damage only once.

The linnorm can't use Corrosive Breath or Double Breath again for {2d4 rounds}.

Tarn Linnorm Venom. Saving Throw

Maximum Duration 10 rounds

Stage 1 7d6[acid] damage and Drained 1 (1 round)

Stage 2 11d6[acid] damage and Drained 2 (1 round)

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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