Werewolf

Medium / (lycanthrope) / Chaotic Evil / CR 3

Armor Class15
Hit Points71 (11d8 + 22)
Speed30 ft
Challenge3
Proficiency-
STR16+3
DEX14+2
CON14+2
INT10+0
WIS11+0
CHA10+0
Skills

Perception +4, Stealth +4

Initiative

+4

Senses

Darkvision 60 ft

Languages

Common, Can’T Speak In Wolf Form

Traits

Pack Tactics

The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Longbow

action

Ranged Weapon Attack: +4 to hit, range 150/600 ft.. Hit: 11 (2d8 + 2) piercing damage.

Multiattack

action

The werewolf makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Bite (Wolf or Hybrid Form Only)

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 12 (2d8 + 3) piercing damage. If the target is a Humanoid, it is subjected to the following effect.
Constitution Saving Throw: DC 12.
Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the DM's control and has 10 Hit Points.
Success: The target is immune to this werewolf's curse for 24 hours.

Scratch

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 10 (2d6 + 3) slashing damage.

Bonus Actions

Shape-Shift

bonus

The werewolf shape-shifts into a Large wolf-humanoid hybrid form or a Medium wolf, or it returns to its true humanoid form, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.