Perception +4, Stealth +4
+4
Darkvision 60 ft
Common, Can’T Speak In Wolf Form
Traits
Pack Tactics
The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft.. Hit: 11 (2d8 + 2) piercing damage.
Multiattack
The werewolf makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.
Bite (Wolf or Hybrid Form Only)
Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 12 (2d8 + 3) piercing damage. If the target is a Humanoid, it is subjected to the following effect.
Constitution Saving Throw: DC 12.
Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the DM's control and has 10 Hit Points.
Success: The target is immune to this werewolf's curse for 24 hours.
Scratch
Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 10 (2d6 + 3) slashing damage.
Bonus Actions
Shape-Shift
The werewolf shape-shifts into a Large wolf-humanoid hybrid form or a Medium wolf, or it returns to its true humanoid form, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.