Tough

Medium / humanoid / Neutral / CR 1/2

Armor Class12
Hit Points32 (5d8 + 10)
Speed30 ft
Challenge1/2
Proficiency-
STR15+2
DEX12+1
CON14+2
INT10+0
WIS10+0
CHA11+0
Initiative

+1

Languages

Common

Traits

Pack Tactics

The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Mace

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow

action

Ranged Weapon Attack: +3 to hit, range 100/400 ft.. Hit: 6 (1d10 + 1) piercing damage.

Creature Rules

Toughs

Tough