Stone Golem

Large / construct / Unaligned / CR 10

Armor Class18
Hit Points220 (21d10 + 105)
Speed30 ft
Challenge10
Proficiency-
STR22+6
DEX9-1
CON20+5
INT3-4
WIS11+0
CHA1-5
Initiative

+3

Senses

Darkvision 120 ft

Languages

Common, Plus Two Other Languages;

Damage immunities

Poison, Psychic

Condition immunities

Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Traits

Immutable Form

The stone golem can't shape-shift.

Magic Resistance

The stone golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

action

The stone golem makes two attacks, using Slam or Force Bolt in any combination.

Slam

action

Melee Weapon Attack: +10 to hit, reach 5 ft.. Hit: 15 (2d8 + 6) bludgeoning plus 9 (2d8) force damage.

Force Bolt

action

Ranged Weapon Attack: +10 to hit, range 120 ft.. Hit: 22 (4d10) force damage.

Bonus Actions

Slow

bonus

Recharge 5–6. The stone golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).

Prepared Spells

Slow

Creature Rules

Stone Golem

Referenced spells