Clay Golem

Large / construct / Unaligned / CR 9

Armor Class14
Hit Points123 (13d10 + 52)
Speed30 ft
Challenge9
Proficiency-
STR20+5
DEX9-1
CON18+4
INT3-4
WIS8-1
CHA1-5
Initiative

+3

Senses

Darkvision 60 ft

Languages

Common, Plus One Other Language;

Damage resistances

Bludgeoning, Piercing, Slashing

Damage immunities

Acid, Poison, Psychic

Condition immunities

Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Traits

Acid Absorption

Whenever the clay golem is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.

Berserk

special

Whenever the clay golem starts its turn Bloodied, roll 1d6. On a 6, the clay golem goes berserk. On each of its turns while berserk, the clay golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the clay golem attacks an object. Once the clay golem goes berserk, it remains so until it is destroyed or it is no longer Bloodied.

Immutable Form

The clay golem can't shape-shift.

Magic Resistance

The clay golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

action

The clay golem makes two Slam attacks, or it makes three Slam attacks if it used Hasten this turn.

Slam

action

Melee Weapon Attack: +9 to hit, reach 5 ft.. Hit: 10 (1d10 + 5) bludgeoning plus 6 (1d12) acid damage, and the target's Hit Point maximum decreases by an amount equal to the Acid damage taken.

Bonus Actions

Hasten

bonus

Recharge 5–6. The clay golem takes the Dash and Disengage actions.