Iron Golem

Large / construct / Unaligned / CR 16

Armor Class20
Hit Points252 (24d10 + 120)
Speed30 ft
Challenge16
Proficiency-
STR24+7
DEX9-1
CON20+5
INT3-4
WIS11+0
CHA1-5
Initiative

+9

Senses

Darkvision 120 ft

Languages

Common, Plus Two Other Languages;

Damage immunities

Fire, Poison, Psychic

Condition immunities

Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Traits

Fire Absorption

Whenever the iron golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.

Immutable Form

The iron golem can't shape-shift.

Magic Resistance

The iron golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

action

The iron golem makes two attack, using Bladed Arm or Fiery Bolt in any combination.

Fiery Bolt

action

Ranged Weapon Attack: +12 to hit, range 120 ft.. Hit: 36 (8d8) fire damage.

Bladed Arm

action

Melee Weapon Attack: +12 to hit, reach 10 ft.. Hit: 20 (3d8 + 7) slashing plus 10 (3d6) fire damage.

Poison Breath

action

Recharge 6. Constitution Saving Throw: DC 18, each creature in a 60-foot Cone.
Failure: 55 (10d10) poison damage.
Success: Half damage.