+9
Darkvision 120 ft
Common, Plus Two Other Languages;
Fire, Poison, Psychic
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Traits
Fire Absorption
Whenever the iron golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.
Immutable Form
The iron golem can't shape-shift.
Magic Resistance
The iron golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The iron golem makes two attack, using Bladed Arm or Fiery Bolt in any combination.
Fiery Bolt
Ranged Weapon Attack: +12 to hit, range 120 ft.. Hit: 36 (8d8) fire damage.
Bladed Arm
Melee Weapon Attack: +12 to hit, reach 10 ft.. Hit: 20 (3d8 + 7) slashing plus 10 (3d6) fire damage.
Poison Breath
Recharge 6. Constitution Saving Throw: DC 18, each creature in a 60-foot Cone.
Failure: 55 (10d10) poison damage.
Success: Half damage.