Sea Hag

Medium / fey / Chaotic Evil / CR 2

Armor Class14
Hit Points52 (7d8 + 21)
Speed30 ft, swim 40 ft
Challenge2
Proficiency-
STR16+3
DEX13+1
CON16+3
INT12+1
WIS12+1
CHA13+1
Initiative

+1

Senses

Darkvision 60 ft

Languages

Common, Giant, Aquan

Traits

Amphibious

The sea hag can breathe air and water.

Vile Appearance

Wisdom Saving Throw: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the sea hag and can see the sea hag's true form.
Failure: The target has the Frightened condition until the start of its next turn.
Success: The target is immune to this sea hag's Horrific Appearance for 24 hours.

Actions

Coven Magic

action

1 use per long rest. While within 30 feet of at least two hag allies, the sea hag can cast one of the following spells, requiring no Material components, using the spell's normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The sea hag must finish a Long Rest before using this trait to cast that spell again.

Claw

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 10 (2d6 + 3) slashing damage.

Death Glare

action

Recharge 5–6. Wisdom Saving Throw: DC 11, one Frightened creature the sea hag can see within 30 feet.
Failure: If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 13 (3d8) psychic damage.

Illusory Appearance

action

The sea hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The spell's duration is 24 hours.

Prepared Spells

Augury, Find Familiar, Identify, Locate Object, Scrying, Unseen Servant, Disguise Self

Referenced spells