Sea Hag

Medium / fey / Chaotic Evil / CR 2

Armor Class14
Hit Points52 (7d8 + 21)
Speed30 ft, swim 40 ft
Challenge2
Proficiency-
STR16+3
DEX13+1
CON16+3
INT12+1
WIS12+1
CHA13+1
Senses

Darkvision 60 ft

Languages

Common, Giant, Aquan

Traits

Amphibious

The monster can breathe air and water.

Vile Appearance

Wisdom Saving Throw: DC , any that starts its turn within feet of the monster and can see the monster's true form.
Failure: The target has the Frightened condition until the start of its next turn.
Success: The target is immune to this monster's Horrific Appearance for 24 hours.

Actions

Coven Magic

Action

While within 30 feet of at least two hag allies, the monster can cast one of the following spells, requiring no Material components, using the spell's normal casting time, and using Intelligence as the spellcasting ability (spell save DC ): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The monster must finish a Long Rest before using this trait to cast that spell again.

Claw

Action

. .

Death Glare

Action

Wisdom Saving Throw: DC , the monster can see within feet.
Failure: If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes damage.

Illusory Appearance

Action

The monster casts Disguise Self, using Constitution as the spellcasting ability (spell save DC ). The spell's duration is s.

Prepared Spells

Augury, Find Familiar, Identify, Locate Object, Scrying, Unseen Servant, Disguise Self

Referenced spells