Merrow

Large / monstrosity / Chaotic Evil / CR 2

Armor Class13
Hit Points45 (6d10 + 12)
Speed10 ft, swim 40 ft
Challenge2
Proficiency-
STR18+4
DEX15+2
CON15+2
INT8-1
WIS10+0
CHA9-1
Initiative

+2

Senses

Darkvision 60 ft

Languages

Abyssal, Aquan

Traits

Amphibious

The merrow can breathe air and water.

Actions

Multiattack

action

The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite

action

Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 6 (1d4 + 4) piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.

Claw

action

Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 9 (2d4 + 4) slashing damage.

Harpoon

action

Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 11 (2d6 + 4) piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.