Satyr

Medium / fey / Chaotic Neutral / CR 1/2

Armor Class13
Hit Points31 (7d8)
Speed40 ft
Challenge1/2
Proficiency-
STR12+1
DEX16+3
CON11+0
INT12+1
WIS10+0
CHA14+2
Skills

Perception +2, Performance +6, Stealth +5

Initiative

+3

Languages

Common, Elvish, Sylvan

Traits

Magic Resistance

The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery

action

Wisdom Saving Throw: DC 12, 1 creature the satyr can see within 90 feet.
Failure: 5 (1d6 + 2) psychic damage.