Blindsight 60 ft, Darkvision 120 ft
Common, Draconic
Fire
Traits
Amphibious
The monster can breathe air and water.
Legendary Resistance
If the monster fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
The monster makes {count} attacks and uses .
Rend
. .
Fire Breath
Dexterity Saving Throw: DC , each in a -foot-long, -foot-wide Line.
Failure: damage.
Success: Half damage.
Spellcasting
The monster casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC ):
At Will: Detect Magic, Guiding Bolt (level 4 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Flame Strike (level 6 version), Word of Recall, Zone of Truth
Weakening Breath
Strength Saving Throw: DC , each creature that isn't currently affected by this breath in a -foot Cone.
Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 5 () from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After minute, it succeeds automatically.
Prepared Spells
Guiding Bolt, Detect Magic, Guiding Bolt, Shapechange, Flame Strike, Zone Of Truth, Word Of Recall