Adult Gold Dragon

Huge / dragon / Lawful Good / CR 17

Armor Class19
Hit Points243 (18d12 + 126)
Speed40 ft, fly 80 ft, swim 40 ft
Challenge17
Proficiency-
STR27+8
DEX14+2
CON25+7
INT16+3
WIS15+2
CHA24+7
Senses

Blindsight 60 ft, Darkvision 120 ft

Languages

Common, Draconic

Damage immunities

Fire

Traits

Legendary Resistance

Special

If the monster fails a saving throw, it can choose to succeed instead.

Amphibious

The monster can breathe air and water.

Actions

Multiattack

Action

The monster makes three attacks. It can replace one attack with a use of (A) to cast Guiding Bolt (level 2 version) or (B) .

Rend

Action

. .

Fire Breath

Action

Dexterity Saving Throw: DC , each in a -foot-long, -foot-wide Line.
Failure: damage.
Success: Half damage.

Spellcasting

Action

The monster casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC ):
At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Flame Strike, Zone of Truth

Weakening Breath

Action

Strength Saving Throw: DC , each creature that isn't currently affected by this breath in a -foot Cone.
Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3 () from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After minute, it succeeds automatically.

Prepared Spells

Detect Magic, Guiding Bolt, Shapechange, Flame Strike, Zone Of Truth, Guiding Bolt

Referenced spells