Blindsight 60 ft, Darkvision 120 ft
Common, Draconic
Lightning
Traits
Amphibious
The monster can breathe air and water.
Legendary Resistance
If the monster fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
The monster makes three attacks. It can replace one attack with a use of (A) or (B) to cast Guiding Bolt (level 2 version).
Rend
. .
Lightning Breath
Dexterity Saving Throw: DC , each in a -foot-long, -foot-wide Line.
Failure: damage.
Success: Half damage.
Repulsion Breath
Strength Saving Throw: DC , each in a -foot .
Failure: The target is pushed up to 60 feet straight away from the monster and has the Prone condition.
Spellcasting
The monster casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC , +10 to hit with spell attacks):
At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals, Thaumaturgy
1/Day Each: Detect Thoughts, Water Breathing
Prepared Spells
Detect Magic, Guiding Bolt, Shapechange, Speak With Animals, Thaumaturgy, Detect Thoughts, Water Breathing, Guiding Bolt