Sorcerer

Full spellcasting / CHA

SpellcastingFull
Spellcasting AbilityCHA
Feature Entries19
Starting Options7

Class Features

Arcane Focus, crystal, Daggers, Dungeoneer's Pack, multiclassing rules, Sorcerer Features table, Spear

Sorcerer Class Reference

Core Sorcerer Traits
| Primary Ability
| Charisma

| Hit Point Die
| D6 per Sorcerer level

| Saving Throw Proficiencies
| Constitution and Charisma

| Skill Proficiencies
| Choose 2: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion

| Weapon Proficiencies
| Simple weapons

| Armor Training
| None

| Starting Equipment
| Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer's Pack, and 28GP; or (B) 50GP

Becoming a Sorcerer ...
As a Level 1 Character

  • Gain all the traits in the Core Sorcerer Traits table.
  • Gain the Sorcerer's level 1 features, which are listed in the Sorcerer Features table.

As a Multiclass Character

  • Gain the Hit Point Die from the Core Sorcerer Traits table.
  • Gain the Sorcerer's level 1 features, which are listed in the Sorcerer Features table. See the multiclassing rules to determine your available spell slots.