Paladin

Half spellcasting / CHA

SpellcastingHalf
Spellcasting AbilityCHA
Feature Entries28
Starting Options8

Class Features

Chain Mail, Holy Symbol, Javelins, Longsword, Priest's Pack, Shield

Paladin Class Reference

Core Paladin Traits
| Primary Ability
| Strength and Charisma

| Hit Point Die
| D10 per Paladin level

| Saving Throw Proficiencies
| Wisdom and Charisma

| Skill Proficiencies
| Choose 2: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion

| Weapon Proficiencies
| Simple and Martial weapons

| Armor Training
| Light, Medium, and Heavy armor and Shields

| Starting Equipment
| Choose A or B: (A) Chain Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priest's Pack, and 9GP; or (B) 150GP

Becoming a Paladin ...
As a Level 1 Character

  • Gain all the traits in the Core Paladin Traits table.
  • Gain the Paladin's level 1 features, which are listed in the Paladin Features table.

As a Multiclass Character

  • Gain the following traits from the Core Paladin Traits table: Hit Point Die, proficiency with Martial weapons, and training with Light and Medium armor and Shields.
  • Gain the Paladin's level 1 features, which are listed in the Paladin Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.

Breaking Your Oath
A Paladin tries to hold to the highest standards of conduct, but even the most dedicated are fallible. Sometimes a Paladin transgresses their oath.
A Paladin who has broken a vow typically seeks absolution, spending an all-night vigil as a sign of penitence or undertaking a fast. After a rite of forgiveness, the Paladin starts fresh.
If your Paladin unrepentantly violates their oath, talk to your DM. Your Paladin should probably take a more appropriate subclass or even abandon the class and adopt another one.