Class Features
Chain Mail, Holy Symbol, Javelins, Longsword, Priest's Pack, Shield
Paladin Class Reference
Core Paladin Traits
| Primary Ability
| Strength and Charisma
| Hit Point Die
| D10 per Paladin level
| Saving Throw Proficiencies
| Wisdom and Charisma
| Skill Proficiencies
| Choose 2: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion
| Weapon Proficiencies
| Simple and Martial weapons
| Armor Training
| Light, Medium, and Heavy armor and Shields
| Starting Equipment
| Choose A or B: (A) Chain Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priest's Pack, and 9GP; or (B) 150GP
Becoming a Paladin ...
As a Level 1 Character
- Gain all the traits in the Core Paladin Traits table.
- Gain the Paladin's level 1 features, which are listed in the Paladin Features table.
As a Multiclass Character
- Gain the following traits from the Core Paladin Traits table: Hit Point Die, proficiency with Martial weapons, and training with Light and Medium armor and Shields.
- Gain the Paladin's level 1 features, which are listed in the Paladin Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Breaking Your Oath
A Paladin tries to hold to the highest standards of conduct, but even the most dedicated are fallible. Sometimes a Paladin transgresses their oath.
A Paladin who has broken a vow typically seeks absolution, spending an all-night vigil as a sign of penitence or undertaking a fast. After a rite of forgiveness, the Paladin starts fresh.
If your Paladin unrepentantly violates their oath, talk to your DM. Your Paladin should probably take a more appropriate subclass or even abandon the class and adopt another one.