Class Features
Druidic Focus, Explorer's Pack, Herbalism Kit, Leather Armor, Quarterstaff, Shield, Sickle
Druid Class Reference
Core Druid Traits
| Primary Ability
| Wisdom
| Hit Point Die
| D8 per Druid level
| Saving Throw Proficiencies
| Intelligence and Wisdom
| Skill Proficiencies
| Choose 2: Animal Handling, Arcana, Insight, Medicine, Nature, Perception, Religion, or Survival
| Weapon Proficiencies
| Simple weapons
| Tool Proficiencies
| Herbalism Kit
| Armor Training
| Light armor and Shields
| Starting Equipment
| Choose A or B: (A) Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer's Pack, Herbalism Kit, and 9GP; or (B) 50GP
Becoming a Druid ...
As a Level 1 Character
- Gain all the traits in the Core Druid Traits table.
- Gain the Druid's level 1 features, which are listed in the Druid Features table.
As a Multiclass Character
- Gain the following traits from the Core Druid Traits table: Hit Point Die and training with Light armor and Shields.
- Gain the Druid's level 1 features, which are listed in the Druid Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.