Worg

Large / monstrosity / Neutral Evil / CR 1/2

Armor Class13
Hit Points26 (4d10 + 4)
Speed50 ft
Challenge1/2
Proficiency+2
STR16+3
DEX13+1
CON13+1
INT7-2
WIS11+0
CHA8-1
Skills

Perception +4

Initiative

+1

Senses

Darkvision 60 ft

Languages

Goblin, Custom, Worg

Traits

Keen Hearing and Smell

The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 10 (2d6 + 3) piercing damage.
If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.