Harpy

Medium / monstrosity / Chaotic Evil / CR 1

Armor Class11
Hit Points38 (7d8 + 7)
Speed20 ft, fly 40 ft
Challenge1
Proficiency+2
STR12+1
DEX13+1
CON12+1
INT7-2
WIS10+0
CHA13+1
Languages

Common

Actions

Multiattack

Action

The Harpy makes two attacks: one with its claws and one with its club.

Claws

Action

+3 to hit, range 5 ft. Hit: 6 (2d4 + 1) slashing damage.

Club

Action

+3 to hit, range 5 ft. Hit: 3 (1d4 + 1) bludgeoning damage.

Luring Song

Action

The Harpy sings a magical melody. Every humanoid and giant within feet of the Harpy that can hear the song must succeed on a saving throw or be charmed until the song ends. The Harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the Harpy is incapacitated. While charmed by the Harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the Harpy, the target must move on its turn toward the Harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the Harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. A target that successfully saves is immune to this Harpy's song for the next 24 hours.