Death Dog

Medium / monstrosity / Neutral Evil / CR 1

Armor Class12
Hit Points39 (6d8 + 12)
Speed40 ft
Challenge1
Proficiency+2
STR15+2
DEX14+2
CON14+2
INT3-4
WIS13+1
CHA6-2
Skills

Perception +5, Stealth +4

Senses

Darkvision 120 ft

Traits

Two-Headed

The Death Dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Actions

Bite

Action

+4 to hit, range 5 ft. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

Multiattack

Action

The Death Dog makes two bite attacks.