Death Dog

Medium / monstrosity / Neutral Evil / CR 1

Armor Class12
Hit Points39 (6d8 + 12)
Speed40 ft
Challenge1
Proficiency+2
STR15+2
DEX14+2
CON14+2
INT3-4
WIS13+1
CHA6-2
Skills

Perception +5, Stealth +4

Initiative

+2

Senses

Darkvision 120 ft

Traits

Two-Headed

The death dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Actions

Bite

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 5 (1d6 + 2) piercing damage.
If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

Multiattack

action

The death dog makes two bite attacks.