Rakshasa

Medium / fiend / Lawful Evil / CR 13

Armor Class16
Hit Points110 (13d8 + 52)
Speed40 ft
Challenge13
Proficiency+5
STR14+2
DEX17+3
CON18+4
INT13+1
WIS16+3
CHA20+5
Skills

Deception +10, Insight +8

Senses

Darkvision 60 ft

Languages

Common, Infernal

Damage vulnerabilities

Piercing From Magic Weapons Wielded By Good Creatures

Damage immunities

Bludgeoning, Piercing, Slashing

Traits

Limited Magic Immunity

The Rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Innate Spellcasting

The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components: At will: detect thoughts, disguise self, mage hand, minor illusion 3/day each: charm person, detect magic, invisibility, major image, suggestion 1/day each: dominate person, fly, plane shift, true seeing

Actions

Multiattack

Action

The Rakshasa makes two Claw attacks.

Claw

Action

+7 to hit, range 5 ft. Hit: 9 (2d6 + 2) slashing damage. , and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a Remove Curse spell or similar magic.

Prepared Spells

Charm Person, Detect Magic, Detect Thoughts, Disguise Self, Dominate Person, Fly, Invisibility, Mage Hand, Major Image, Minor Illusion, Plane Shift, Suggestion, True Seeing

Referenced spells