STR17+3
DEX12+1
CON14+2
INT6-2
WIS13+1
CHA6-2
Skills
Perception +5
Initiative
+1
Senses
Darkvision 60 ft
Languages
Understands Infernal But Can'T Speak It
Damage immunities
Fire
Traits
Keen Hearing and Smell
The hell hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The hell hound has advantage on an attack roll against a creature if at least one of the hell hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 7 (1d8 + 3) piercing plus 7 (2d6) fire damage.
Fire Breath
Recharge 5–6. The hell hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.