Hell Hound

Medium / fiend / Lawful Evil / CR 3

Armor Class15
Hit Points45 (7d8 + 14)
Speed50 ft
Challenge3
Proficiency+2
STR17+3
DEX12+1
CON14+2
INT6-2
WIS13+1
CHA6-2
Skills

Perception +5

Initiative

+1

Senses

Darkvision 60 ft

Languages

Understands Infernal But Can'T Speak It

Damage immunities

Fire

Traits

Keen Hearing and Smell

The hell hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The hell hound has advantage on an attack roll against a creature if at least one of the hell hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite

action

Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 7 (1d8 + 3) piercing plus 7 (2d6) fire damage.

Fire Breath

action

Recharge 5–6. The hell hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.