Otyugh

Large / aberration / Neutral / CR 5

Armor Class14
Hit Points114 (12d10 + 48)
Speed30 ft
Challenge5
Proficiency+3
STR16+3
DEX11+0
CON19+4
INT6-2
WIS13+1
CHA6-2
Saving Throws

Constitution +7

Senses

Darkvision 120 ft

Languages

Otyugh

Traits

Limited Telepathy

The Otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.

Actions

Bite

Action

+6 to hit, reach 5 ft. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by {5 (1d10)} on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.

Tentacle

Action

+6 to hit, range 10 ft. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The Otyugh has two s, each of which can grapple one target.

Tentacle Slam

Action

The Otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a saving throw or take damage and be stunned until the end of the Otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.

Multiattack

Action

The otyugh makes three attacks: one with its bite and two with its tentacles.