Imp

Tiny / fiend (Devil, Shapechanger) / Lawful Evil / CR 1

Armor Class13
Hit Points10 (3d4 + 3)
Speed20 ft, fly 40 ft
Challenge1
Proficiency+2
STR6-2
DEX17+3
CON13+1
INT11+0
WIS12+1
CHA14+2
Skills

Deception +4, Insight +3, Persuasion +4, Stealth +5

Senses

Darkvision 120 ft

Languages

Infernal, Common

Damage resistances

Bludgeoning, Cold, Piercing, Slashing

Damage immunities

Fire, Poison

Condition immunities

Poisoned

Traits

Magic Resistance

The Imp has advantage on saving throws against spells and other magical effects.

Devil Sight

Magical darkness doesn't impede the Imp's Darkvision.

Actions

Shapechanger

Action

The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Sting (Bite in Beast Form)

Action

+0 to hit, range 5 ft. Hit: 0 (1d4 - 2) piercing damage. The target must make on a saving throw, taking damage on a failed save, or half as much damage on a successful one.

Invisibility

Action

The Imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the Imp wears or carries is invisible with it.