Strength +7, Dexterity +5, Constitution +6
Athletics +10, Intimidation +5
Any One Language (Usually Common)
Traits
Brave
The Gladiator has advantage on saving throws against being Frightened.
Brute
A melee weapon deals one extra die of its damage when the Gladiator hits with it (included in the attack).
Actions
Multiattack
The Gladiator makes three melee attacks or two ranged attacks.
Spear
+7 to hit, range 20 ft. Hit: 11 (2d6 + 4) piercing damage.
Shield Bash
+7 to hit, range 5 ft. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a saving throw or be knocked prone.
Reactions
Parry
The Gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the Gladiator must see the attacker and be wielding a melee weapon.