Gladiator

Medium / humanoid / Any Alignment / CR 5

Armor Class16
Hit Points112 (15d8 + 45)
Speed30 ft
Challenge5
Proficiency+3
STR18+4
DEX15+2
CON16+3
INT10+0
WIS12+1
CHA15+2
Saving Throws

Strength +7, Dexterity +5, Constitution +6

Skills

Athletics +10, Intimidation +5

Initiative

+2

Languages

Any One Language (Usually Common)

Traits

Brave

The gladiator has advantage on saving throws against being Frightened.

Brute

A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack

action

The gladiator makes three melee attacks or two ranged attacks.

Spear

action

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft.. Hit: 11 (2d6 + 4) piercing damage.

Shield Bash

action

Melee Weapon Attack: +7 to hit, reach 5 ft.. Hit: 9 (2d4 + 4) bludgeoning damage.
If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry

reaction

The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.