Dexterity +6, Intelligence +4
Acrobatics +6, Deception +3, Perception +3, Stealth +9
Cant, Custom, Any Two Languages
Poison
Traits
Assassinate
During its first turn, the Assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the Assassin scores against a surprise{Surprised} creature is a critical hit.
Evasion
If the Assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the Assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack
Once per turn, the Assassin deals an extra damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Assassin that isn't incapacitated and the Assassin doesn't have disadvantage on the attack roll.
Light Crossbow
. The target must make a saving throw, taking damage on a failed save, or half as much damage on a successful one.
Actions
Multiattack
The assassin makes two shortsword attacks.
Shortsword
+3 to hit, range 5 ft. Hit: 3 (1d6) piercing damage. The target must make a saving throw, taking damage on a failed save, or half as much damage on a successful one.