Assassin

Medium / humanoid / Any non-good / CR 8

Armor Class15
Hit Points78 (12d8 + 24)
Speed30 ft
Challenge8
Proficiency+3
STR11+0
DEX16+3
CON14+2
INT13+1
WIS11+0
CHA10+0
Saving Throws

Dexterity +6, Intelligence +4

Skills

Acrobatics +6, Deception +3, Perception +3, Stealth +9

Languages

Cant, Custom, Any Two Languages

Damage resistances

Poison

Traits

Assassinate

During its first turn, the Assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the Assassin scores against a surprise{Surprised} creature is a critical hit.

Evasion

If the Assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the Assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack

Special

Once per turn, the Assassin deals an extra damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Assassin that isn't incapacitated and the Assassin doesn't have disadvantage on the attack roll.

Light Crossbow

Special

. The target must make a saving throw, taking damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack

Action

The assassin makes two shortsword attacks.

Shortsword

Action

+3 to hit, range 5 ft. Hit: 3 (1d6) piercing damage. The target must make a saving throw, taking damage on a failed save, or half as much damage on a successful one.