STR10+0
DEX14+2
CON10+0
INT1-5
WIS10+0
CHA3-4
Actions
Sting
+2 to hit, range 5 ft. Hit: 3 (1d6) piercing damage. The target must make a saving throw, taking damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for , even after regaining hit points, and is paralyzed while poisoned in this way.