STR10+0
DEX14+2
CON10+0
INT1-5
WIS10+0
CHA3-4
Initiative
+2
Actions
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 5 (1d6 + 2) piercing damage.
The target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.