Giant Sea Horse

Large / beast / Unaligned / CR 1/2

Armor Class13
Hit Points16 (3d10)
Speedswim 40 ft
Challenge1/2
Proficiency+2
STR12+1
DEX15+2
CON11+0
INT2-4
WIS12+1
CHA5-3
Initiative

+2

Traits

Charge

special

If the giant sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage.
If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing

The giant sea horse can breathe only underwater.

Actions

Ram

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 5 (1d6 + 2) bludgeoning damage.